[WH] Comment on my build
Posted: Tue Mar 31, 2020 5:05 pm
I feel there's a lack of WH discussion and guides for newbs, so I'd like you to show my build so you can comment on it and maybe we'll all learn something.
Link to the Build
Used it from RR40 onwards. Just dinged RR70 and got Pistol Whip for another knockdown althought with immunities I'm not sure if it's more than marginally useful. I want to test a Burn Away Lies build shortly too.
Tactic sets:
- General purpose: Brute Force, Blessed Blade, Fanatical Cleansing, Flanking
- Anti-melee: Brute Force, Blessed Blade, Riposte, Righteous Steel
- Anti-casters: Brute Force, Flanking, Vindication, Fanatical Cleansing
Rotation and general strategy:
From stealth I open with Sudden Accusation and with those 2 accusations Dragon Gun. Now your target is knocked down and you got 3 secs of 50% armor penetration with Blessed Blade. Position yourself behind for the 15% damage from Flanking and from here on Torment away (+ Feinted Positioning if needed), Seeker's Blade and Sever Blessing when you can. I mainly finish with Trial by Pain as you get the armor penetration from blessed blades at the start (and at the end too).
* Against casters I usualy Silence after the first knockdown wears off and Shroud of Magnus after that. Sigil of Sigmar when rooted by Sorcs, etc.
* Against healers I try to save silence till about 30% life to burst them down but mostly fail at it.
* Against melee use Repel Blasphemy and Confusing Movements morale 1 for parry.
* Against heavily armored tanks with shield I tend to go all PvE and Fervor dot them finishing with Burn, Heretic!
Sanctified oil can be used to re-apply opener, to chase off running enemies or to attempt to vanish if Incognito is up, alhough this fails quite more than I would like to, frankly. Very useful skill. Declare Anathema on the other hand I seldom use. Maybe when being on a wall to jump to my faction but that's it.
With all these I found myself able to 1vs1 effectively since about getting Conqueror/Vanquisher set, maybe winning like 2 out of 3 encounters. Some DoK's are unkillable and some just burn me down, some I kill easily. Zealots sometimes get away but they don't generally hit much. A very good-geared marauder or choppa I fear a bit but usually the fight goes in my favor. The classes I'm consistently unable to kill no matter what are Shamans and Melee Squig Herders. Any tips against these will be greatly appreciated.
Questions to the community:
* Have you found another opener besides Sudden Accusations useful at all? I think it does the most damage overall.
* What factors break stealth? I'm not sure on these and sometimes find myself out of it in the midst of destro zerg :/
* What finishers do you use and when? I read someone the other day saying Trial by Pain was crap. Am I missing something?
* I am the only one that gets to experience Feinted Positiong bugs sometimes and doesn't activate nor trigger CD? Really annoying
Link to the Build
Used it from RR40 onwards. Just dinged RR70 and got Pistol Whip for another knockdown althought with immunities I'm not sure if it's more than marginally useful. I want to test a Burn Away Lies build shortly too.
Tactic sets:
- General purpose: Brute Force, Blessed Blade, Fanatical Cleansing, Flanking
- Anti-melee: Brute Force, Blessed Blade, Riposte, Righteous Steel
- Anti-casters: Brute Force, Flanking, Vindication, Fanatical Cleansing
Rotation and general strategy:
From stealth I open with Sudden Accusation and with those 2 accusations Dragon Gun. Now your target is knocked down and you got 3 secs of 50% armor penetration with Blessed Blade. Position yourself behind for the 15% damage from Flanking and from here on Torment away (+ Feinted Positioning if needed), Seeker's Blade and Sever Blessing when you can. I mainly finish with Trial by Pain as you get the armor penetration from blessed blades at the start (and at the end too).
* Against casters I usualy Silence after the first knockdown wears off and Shroud of Magnus after that. Sigil of Sigmar when rooted by Sorcs, etc.
* Against healers I try to save silence till about 30% life to burst them down but mostly fail at it.
* Against melee use Repel Blasphemy and Confusing Movements morale 1 for parry.
* Against heavily armored tanks with shield I tend to go all PvE and Fervor dot them finishing with Burn, Heretic!
Sanctified oil can be used to re-apply opener, to chase off running enemies or to attempt to vanish if Incognito is up, alhough this fails quite more than I would like to, frankly. Very useful skill. Declare Anathema on the other hand I seldom use. Maybe when being on a wall to jump to my faction but that's it.
With all these I found myself able to 1vs1 effectively since about getting Conqueror/Vanquisher set, maybe winning like 2 out of 3 encounters. Some DoK's are unkillable and some just burn me down, some I kill easily. Zealots sometimes get away but they don't generally hit much. A very good-geared marauder or choppa I fear a bit but usually the fight goes in my favor. The classes I'm consistently unable to kill no matter what are Shamans and Melee Squig Herders. Any tips against these will be greatly appreciated.
Questions to the community:
* Have you found another opener besides Sudden Accusations useful at all? I think it does the most damage overall.
* What factors break stealth? I'm not sure on these and sometimes find myself out of it in the midst of destro zerg :/
* What finishers do you use and when? I read someone the other day saying Trial by Pain was crap. Am I missing something?
* I am the only one that gets to experience Feinted Positiong bugs sometimes and doesn't activate nor trigger CD? Really annoying