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Fall Damage

Posted: Mon Mar 30, 2020 7:45 am
by Thorinori
Fall damage is kind of excessive now. I do agree it needed to be nerfed, it was REALLY OP being able to jump off most mountains and survive, but when you can fall your character height and take a quarter of your HP now... really? Falling off the side of the platform in Doomfist Crater having the potential to half health you? It REALLY needs to be given some more tolerance on fall damage before it applies ( or much slower scaling).

Re: Fall Damage

Posted: Mon Mar 30, 2020 10:22 am
by Sulorie
Try not to jump off the platform and instead just drop off from the edge or slide down the slope and you will be surprised.

Re: Fall Damage

Posted: Mon Mar 30, 2020 12:07 pm
by M0rw47h
Because 24 organized ppl stopping 400 PUGS from sieging was too harsh...

Re: Fall Damage

Posted: Mon Mar 30, 2020 12:31 pm
by wonshot
In T2 Reikland hills I had the most hillarious match, none of the sides had a pure healer and since you drop down into the middle with 10% health left now, both sides just played "who can oneshot who first"

Gotta laugh and enjoy some of these silly moments when things are getting adjusted and finetuned.

Re: Fall Damage

Posted: Mon Mar 30, 2020 12:44 pm
by kirraha
I agree its a bit to much atm. Its hard to slid down hills or ambush since you will loose half of your hp for just a small fall, even if you are out of combat. Just my opinion, but it's a feedback.

Re: Fall Damage

Posted: Mon Mar 30, 2020 1:42 pm
by Loans
Even in little hills you take damage without jumping, it's a little too much now.

Re: Fall Damage

Posted: Mon Mar 30, 2020 1:45 pm
by CountTalabecland
I am glad it hurts more. Though this amount may be overtuned.

My favorite part is that jumping or dropping off of keep walls is not as viable. Its realism breaking for ppl to literally fling themselves off the keep walls in order to do a sally. They should have to walk around down and through the gate like a realistic world with gravity and leg bones that can break would require.

Re: Fall Damage

Posted: Mon Mar 30, 2020 1:48 pm
by M0rw47h
CountTalabecland wrote: Mon Mar 30, 2020 1:45 pm I am glad it hurts more. Though this amount may be overtuned.

My favorite part is that jumping or dropping off of keep walls is not as viable. Its realism breaking for ppl to literally fling themselves off the keep walls in order to do a sally. They should have to walk around down and through the gate like a realistic world with gravity and leg bones that can break would require.
You know what breaks realism even more than Knights jumping on rams?
Harry Potters AoEing on given ram, and healers constantly rezing those poor kamikaze Knights.

Re: Fall Damage

Posted: Mon Mar 30, 2020 1:52 pm
by StrongUn
3rd faction has arrived

:lol:

Re: Fall Damage

Posted: Mon Mar 30, 2020 2:42 pm
by Sulorie
About 1k dmg for jumping down keep wall isn't too much IMO.