Page 1 of 2
Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 8:11 am
by Everdin
Hi,
I feel a little bit annoyed of getting kicked down from the bottleneck in front of the door in step 1. It is not only you are falling way to long, but you have to respawn at start point, port with flag and then run the way to the door again.
Are there any plans do add a barrier or at least let people kicked there spawn at the bottleneck again like on live?
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 8:30 am
by Omegus
https://github.com/WarEmu/WarBugs/issues/15989
Hopefully it gets fixed soon as if it gets to that point on stage 1 then it just becomes a punt fiesta.
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 8:34 am
by Everdin
I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 9:07 am
by Omegus
Everdin wrote: Tue Mar 17, 2020 8:34 am
I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
Once you know it's going to happen he can be baited, staggered by a RP or something while jumping, making sure you go in a line so he punts you forwards/backwards rather than sideways and off the path, etc. After that both sides clash and then it's who can AoE punt the best.
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 10:12 am
by Davjen
Ic map is a shitshow compared to the endless chokes and narrow street that altdorf has. If u wanna remove the only "strategic" thing that ic map has why can't we just raze ic and make it a flat platform where fighting?. Destro can punt but also order can punt destro there.
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 10:12 am
by anarchypark
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 10:19 am
by Ninjagon
Its really annoying. Why play "kick war"?
The IC defenders have big advantage here.
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 10:28 am
by TreefAM
yeah and order has the advantage of their spawn point being on the way of the lobba gits, fix altdorf too
Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 10:29 am
by Foltestik
anarchypark wrote: Tue Mar 17, 2020 10:12 am
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button

Re: Inevitable City Siege Step 1 Kick Issue
Posted: Tue Mar 17, 2020 11:00 am
by anarchypark
Foltestik wrote: Tue Mar 17, 2020 10:29 am
anarchypark wrote: Tue Mar 17, 2020 10:12 am
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button
if you discard positioning, timing etc, i can also stop it with 1 cc button.
fyi, i used vaul's tempering.