Page 1 of 1
suggestion: tank measured contribution
Posted: Sun Mar 01, 2020 10:23 am
by jasonX
So folks. The idea is simple in perception but might be hard to implement.
DPS can see their dmg and killing blows on the scoreboard on each city, scenario etc and boast.
Healers can see their healing done as well.
Poor tanks have no metric to prove the undoubtly immense value they provide (if they have a clue on how to play a tank ofc) on warband fights, cities and scenarios.
DO you think it would be possible to introduce damage mitigation metrics, utility metrics (like challenge and taunt spammed) and so on as part of a tank performance monitoring?
Tanks need to be able to compete and boast over their deeds as well so that they dont seem neglected. Warband leaders and guild masters must be able to assess their tank's performance as well.
Just giving a though over this.
Any dev feedback on this? Is it doable?
Re: suggestion: tank measured contribution
Posted: Sun Mar 01, 2020 1:18 pm
by Wiede
Tanks have the same values to see their performance...
As you said: the damage and healing done of your guarded and supported targets. You think that choppa has 300k damage because he's so awesome? No, he was this efficent because you supported and guarded him.
A BO just spamming can't hit me to push his "mitigation-scoreboards" is as useless as a Chosen with damage-aura to push his damage-scores.
Good tanks don't need values, they bring value...
Re: suggestion: tank measured contribution
Posted: Sun Mar 01, 2020 1:51 pm
by NSKaneda
Good tank's value is measured by renown recieved

Re: suggestion: tank measured contribution
Posted: Sun Mar 01, 2020 2:08 pm
by DokB
The best measure of a tank is how many DB you can ste-Secure off your dps.
Re: suggestion: tank measured contribution
Posted: Sun Mar 01, 2020 8:51 pm
by Lime
Do perfect guard swaps
Perfect body blocks on enemy
Peel squishes
Defensive morales to save team
Running all utility tactics for dps
No bag. Get 9 medals for win.
Slot all dps tactics and dps gear.
Put guard on 1 person only for entire city.
Backline in group dies without peels.
Do more damage than your dps who dies as soon as you outrun his guard.
Collect 3 medals and 1 bag.
Brag to your friends who didn't get a bag.
Re: suggestion: tank measured contribution
Posted: Mon Mar 02, 2020 12:49 am
by orillah
Somehow i always win at least 1bag by doing normal tank stuff. Can be extremely lucky or karma returns for 8 genesis fragments in a raw xD.
Pretty much only way to measure tank effectiveness - is to be able to saw how much damage he received and how much "guarded". Previously stated by devs that it will never happen.
So...just do normal tank stuff.
Re: suggestion: tank measured contribution
Posted: Mon Mar 02, 2020 4:17 am
by Chinesehero
Lime wrote: Sun Mar 01, 2020 8:51 pm
Do perfect guard swaps
Perfect body blocks on enemy
Peel squishes
Defensive morales to save team
Running all utility tactics for dps
No bag. Get 9 medals for win.
Slot all dps tactics and dps gear.
Put guard on 1 person only for entire city.
Backline in group dies without peels.
Do more damage than your dps who dies as soon as you outrun his guard.
Collect 3 medals and 1 bag.
Brag to your friends who didn't get a bag.
1 star city = 3 crest for win
2 star city = 6 crest
9 crest?
u think most of the time order have 3 star city?
Re: suggestion: tank measured contribution
Posted: Mon Mar 02, 2020 4:18 am
by Chinesehero
Lime wrote: Sun Mar 01, 2020 8:51 pm
Do perfect guard swaps
Perfect body blocks on enemy
Peel squishes
Defensive morales to save team
Running all utility tactics for dps
No bag. Get 9 medals for win.
Slot all dps tactics and dps gear.
Put guard on 1 person only for entire city.
Backline in group dies without peels.
Do more damage than your dps who dies as soon as you outrun his guard.
Collect 3 medals and 1 bag.
Brag to your friends who didn't get a bag.
1 star city = 3 crest for win
2 star city = 6 crest
9 crest?
u think most of the time order have 3 star city? but if u are destro u are correct