City sieges and Campaign. General discussion.
Posted: Mon Feb 10, 2020 8:21 pm
In connection with the wide discussion of the new patch, I decided to suggest several ideas. what if you make the city siege not the finale of the whole company, but just a scenario that appears under certain conditions? I will try to express my thoughts very briefly and as intelligibly as possible. Let's first identify the general problems.
1. The first problem is grinding of new sets (warlord and sover). For a huge number of high-level players who have already farmed an invader, this will be the main incentive for further play. But the problem is that they do not need rewards received from ordinary zones and forts, but they need rewards only from city sieges. From here follows the second problem.
2. The second problem follows from the first one: dead t2-t3, and even mid t4 zones. Many people notice the fact that when the company resets, the population drops sharply, and from those people who played at the fort (300-400 people) there are 100 at best.
3. The third problem is the problem of time zones and a low-high population in a certain time interval of the day. There is no secret that there is the so-called Prime Time, moreover, for the two time zones EU and NA.
4. There is also a problem of balance and power gap between low-level players and high-level players, but this is not important for us so far.
Let's see what can be done in order to at least partially solve some problems.
Introduce city sieges regardless of the current company and active playing zone. For example, two-three days a week in Prime Time, a scenario of city sieges is launched (or when one side reaches a numerical superiority from the number of captured zones for exp 50). Everyone can join the city siege scenario who have a contribution and rr lvl. Attackers if they win get the sover set, defenders if they win get the warlord set (because defenders already losed a company so they cannot take such rewards as attakers who won a company), attackers if they lose they get the warlord set, defenders if they lose they get the insider set (how many bags each side receive it depends on how they will be fight).
Thus, all sides have a good incentive in order to be the best and fight as efficiently as possible, otherwise they simply will not receive end game's rewards. Now about how to decide who at the moment will attack or defend. by this we solve the problem of dead zones in t2, t3. Namely, a special counter is created that registers each capture of each zone, and let's say by a certain time in Prime time (21.00) that side that has three days of a large number of captured zones (for example, destro have 50 captured zones, order 40) destro is attacking, only the attacking side can get sover set, respectively, the battle for each zone will go very fierce).
As a result: we will have city sieges every two- three days in Prime Time, respectively, the maximum number of people will be able to take part in them (perhaps it is worth introducing a certain contribution to participate in city sieges to exclude people who will log in the game only on city sieges). The battle will take place in each zone and each side will be interested in capturing any zone, since there will be no difference between t2 or t4, it’s +1 anyway. High-level players will be interested in playing on their mains to get a contribution to participate in city sieges.
Edit
as a contribution, you can enter a special quest in which the character would receive a medal that can be used to enter the city siege. conditions:
- win 3 active zones
- participate in 10 zone captures.
- kill 30 (50, 100) characters from each fraction (dwarfs, elvs, humans)
- The quest can only be completed once during the whole company.
in this way it will be possible to receive a attribution for several characters and use the medal to enter when it’s convenient for you.
Thanks for reading.
1. The first problem is grinding of new sets (warlord and sover). For a huge number of high-level players who have already farmed an invader, this will be the main incentive for further play. But the problem is that they do not need rewards received from ordinary zones and forts, but they need rewards only from city sieges. From here follows the second problem.
2. The second problem follows from the first one: dead t2-t3, and even mid t4 zones. Many people notice the fact that when the company resets, the population drops sharply, and from those people who played at the fort (300-400 people) there are 100 at best.
3. The third problem is the problem of time zones and a low-high population in a certain time interval of the day. There is no secret that there is the so-called Prime Time, moreover, for the two time zones EU and NA.
4. There is also a problem of balance and power gap between low-level players and high-level players, but this is not important for us so far.
Let's see what can be done in order to at least partially solve some problems.
Introduce city sieges regardless of the current company and active playing zone. For example, two-three days a week in Prime Time, a scenario of city sieges is launched (or when one side reaches a numerical superiority from the number of captured zones for exp 50). Everyone can join the city siege scenario who have a contribution and rr lvl. Attackers if they win get the sover set, defenders if they win get the warlord set (because defenders already losed a company so they cannot take such rewards as attakers who won a company), attackers if they lose they get the warlord set, defenders if they lose they get the insider set (how many bags each side receive it depends on how they will be fight).
Thus, all sides have a good incentive in order to be the best and fight as efficiently as possible, otherwise they simply will not receive end game's rewards. Now about how to decide who at the moment will attack or defend. by this we solve the problem of dead zones in t2, t3. Namely, a special counter is created that registers each capture of each zone, and let's say by a certain time in Prime time (21.00) that side that has three days of a large number of captured zones (for example, destro have 50 captured zones, order 40) destro is attacking, only the attacking side can get sover set, respectively, the battle for each zone will go very fierce).
As a result: we will have city sieges every two- three days in Prime Time, respectively, the maximum number of people will be able to take part in them (perhaps it is worth introducing a certain contribution to participate in city sieges to exclude people who will log in the game only on city sieges). The battle will take place in each zone and each side will be interested in capturing any zone, since there will be no difference between t2 or t4, it’s +1 anyway. High-level players will be interested in playing on their mains to get a contribution to participate in city sieges.
Edit
as a contribution, you can enter a special quest in which the character would receive a medal that can be used to enter the city siege. conditions:
- win 3 active zones
- participate in 10 zone captures.
- kill 30 (50, 100) characters from each fraction (dwarfs, elvs, humans)
- The quest can only be completed once during the whole company.
in this way it will be possible to receive a attribution for several characters and use the medal to enter when it’s convenient for you.
Thanks for reading.