My understanding is that it is based upon IP address. Hence, just like with banned ppl, they will know its you even if you use multiple emails.
New xRealm Lockout
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- CountTalabecland
- Posts: 990
Re: New xRealm Lockout
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Re: New xRealm Lockout
Remove lockout would be best change for me and the guild. Make it easier to swap sides. Its so hard to pick a side for a 3h 24 man wb most nights. Would like to have freedom to play what side i want.
Sure some people who dont play gamecfor fun will swap to zerg side, but thats such a low number of people anyway. Most just stop doing rvr when losing hard to do sc or pve, thats why it looks like xrealm.
Sure some people who dont play gamecfor fun will swap to zerg side, but thats such a low number of people anyway. Most just stop doing rvr when losing hard to do sc or pve, thats why it looks like xrealm.
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Re: New xRealm Lockout
But what about couples or siblings using the same router but different PC ?CountTalabecland wrote: ↑Mon Nov 09, 2020 12:05 am My understanding is that it is based upon IP address. Hence, just like with banned ppl, they will know its you even if you use multiple emails.
Maybe the lockout, if technicaly possible, should be :
- on log out
- based on IP
- and based on mac adress
Re: New xRealm Lockout
This was my suggestion as well!dwyur wrote: ↑Sun Nov 08, 2020 4:43 pm 90 minute xrealm timer should be 90 (or 60) minutes once you log out, not log in or are flagged.
Having the timer run while playing on a faction doesn't prevent xrealming. Having a 60 or 90 minute locked in timer from when you log out (if you are PvP flagged or have been flagged _ amount of time ago when logging out) prevents that immediate log in to the other side, and 60 minutes isn't like you have to quit for the day if you want to play other side. Just prevents you from participating in the current RvR situation, on both realms, instantly.
edit; whelp guess this has been suggested continuously since thread began
but yeah 60 minutes from log out makes most sense to me
- madmalky2014
- Suspended
- Posts: 158
Re: New xRealm Lockout
Lockout is far too short should 4 hrs + to stop the fort logging for city brigade are using it to throw zones. It is having the oppossite effect of what it was meant for. Remove or extend time present one isnt working.
Re: New xRealm Lockout
And what about when city is not popping and the only way to get a city is to switch to the other realm?
I guess lockouts could get disabled during city queue?
I guess lockouts could get disabled during city queue?
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- TanithScout
- Posts: 106
Re: New xRealm Lockout
What.
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Re: New xRealm Lockout
Just came back and read this. Finally a lock out to stop the xrealming. +1
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- Posts: 130
Re: New xRealm Lockout
I'm all for it. 90 mins from last exiting an rvr zone is great, heavily minimises xrealm cheese but totally allows for playing both realms.
Re: New xRealm Lockout
not reading through all of this maybe someone suggested this before.
how about no lockout for going to the lower populated realm?
how about no lockout for going to the lower populated realm?
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