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Help The RvR Campaign

Posted: Fri Dec 13, 2019 2:16 pm
by Akalukz
So what seems to be the trend lately is after a failed fort attempt, it to play a waiting game for the other side to push the zones. This is usually pretty easy as defending forts seem to be less important than defending the forts. Also, forts tend to be easier to defend. This leads to basically dead RvR (especially in NA times) becaue neither side wants to push a fort and get trounced. So my suggestion, and I know it's not the first time someone has said it is, to reset the pairing back to T2 after win or loss of a fort, or possibly a time limit with no zone taken in that pairing after a loss, to give the defenders a chance to push to the other fort (which happens, but rarely that I have seen) So say maybe after a fort loss (or successful defense) if neither side takes the middle zone within an hour, do a pairing reset.

Re: Help The RvR Campaign

Posted: Fri Dec 13, 2019 2:29 pm
by Boursk
Motivation to play ORVR just generaly isn't there because the rewards are still randomized instead of performance based (1 guy can just come in for 5 min use 1 skill and get a goldbag)

Especially after the out of party contribution for both healers and DPS assisting kills they either get nothing or basicly **** all unless they get the killing blow.

Way too much focus on group-play, people who play out of group should be rewarded more similarily to what it was on live.

Over-emphasizing on teamplay isn't healthy for the game either.