Ekrund Expedition fate
Posted: Mon Aug 05, 2019 6:15 am
Is it worth it to resurrect the Ekrund Expedition project from the ashes? The lack of attendance, the lack of feedback and the lack of interest in this project on which I worked a lot burned it to the ground. On purpose I was not updating it to see if people will PM me about and but it's seems that it's long forgotten. I tried to gather people together to do Dungeons, to learn their classes to try to synchronise and make synergies with other people and it failed.
Now I see that people are running it privately with premade groups, within guilds or alliances...
What do you guys think? Should I reopen it or should I remove it forever?
I remember when I first started it. A lot of guys were attending (having 2 full groups for Sewers, having 3 groups for Gunbad and 2 for City Dungeons in the first month) but after, people were attending less and less.i see now a lot of guys looking for groups in /5 to do Dungeons and their wait time is very long..the Ekrund Expedition was made to reduce the time waiting, see group composition in advance (since it was based on enlistment), gather at a designated place and hour and go together. People (on order side) are running it spontaneously and drop the groups or even not join if enlisted if a fort is open (some find Fort way important than dungeon - not to mention that gaining a Invader piece it's much harder than getting a Dungeon one).
Based on your feedbacks here I will reopen it or closed it forever. I am talking about the spreadsheet and enlists for some organised runs.
Now I see that people are running it privately with premade groups, within guilds or alliances...
What do you guys think? Should I reopen it or should I remove it forever?
I remember when I first started it. A lot of guys were attending (having 2 full groups for Sewers, having 3 groups for Gunbad and 2 for City Dungeons in the first month) but after, people were attending less and less.i see now a lot of guys looking for groups in /5 to do Dungeons and their wait time is very long..the Ekrund Expedition was made to reduce the time waiting, see group composition in advance (since it was based on enlistment), gather at a designated place and hour and go together. People (on order side) are running it spontaneously and drop the groups or even not join if enlisted if a fort is open (some find Fort way important than dungeon - not to mention that gaining a Invader piece it's much harder than getting a Dungeon one).
Based on your feedbacks here I will reopen it or closed it forever. I am talking about the spreadsheet and enlists for some organised runs.