Fortress' Stage 2 mattering more
Posted: Fri Jul 19, 2019 12:38 pm
With the current system and meta, Stage 3 in a fortress is what will make or break who will win. Stage 2 is not mattering too much in the current state of the forts.
Yes if the defenders are holding more BOs their lord will be stronger, and take longr to kill, and to some extend that will give a better chance of holding 3rd floor and do a push when the lord is doing his super aoe knockdown around 49% and 30%hp.
However, the artilery barrage is close to a none factor and could be improved uppon I think. Giving the defenders more of a reason to go hold more BOs on stage 2, and reward them for doing so in the following stage 3. Not to mention giving them a win condition if a siege is abandond to go push simultanious forts from the enemy realm
Suggestion:
Make the artillery barrage way more powerful but with a warning message broadcasted for both realms when it is landing. Maybe with 1-2 mins between so morals can be ready for both sides if they chose to push during a barrage.
Also increase the overall presure the barrage is doing, right now a single healer in each group can sit and watch netflix while not even notising the barrage has hit, and the attackers have no real idea when it lands so they can use this presure.
Increase the barrage to be a real bombardment in terms of damage numbers, heck maybe even let it be based on line of sight so tank-blocking a Dry-moral-rush from the attackers is not viable. Basicly give us ANYTHING to play around with, that requires a little more coordination than an afk funnel.
Stage 2 for the defenders should also have a wincondition. Same way as the inner door is getting rammed based on holding BOs. The other gates should be building back up if the defenders manage to hold the 3 outer gates for long enough and prevent any stealthers or ninjacappers to enter and back-cap. This will spread out the action, give smallscalers some use, and give the defenders a wincondition.
Yes if the defenders are holding more BOs their lord will be stronger, and take longr to kill, and to some extend that will give a better chance of holding 3rd floor and do a push when the lord is doing his super aoe knockdown around 49% and 30%hp.
However, the artilery barrage is close to a none factor and could be improved uppon I think. Giving the defenders more of a reason to go hold more BOs on stage 2, and reward them for doing so in the following stage 3. Not to mention giving them a win condition if a siege is abandond to go push simultanious forts from the enemy realm
Suggestion:
Make the artillery barrage way more powerful but with a warning message broadcasted for both realms when it is landing. Maybe with 1-2 mins between so morals can be ready for both sides if they chose to push during a barrage.
Also increase the overall presure the barrage is doing, right now a single healer in each group can sit and watch netflix while not even notising the barrage has hit, and the attackers have no real idea when it lands so they can use this presure.
Increase the barrage to be a real bombardment in terms of damage numbers, heck maybe even let it be based on line of sight so tank-blocking a Dry-moral-rush from the attackers is not viable. Basicly give us ANYTHING to play around with, that requires a little more coordination than an afk funnel.
Stage 2 for the defenders should also have a wincondition. Same way as the inner door is getting rammed based on holding BOs. The other gates should be building back up if the defenders manage to hold the 3 outer gates for long enough and prevent any stealthers or ninjacappers to enter and back-cap. This will spread out the action, give smallscalers some use, and give the defenders a wincondition.