IB and Slayer are gradually getting weaker as the game progresses
Posted: Mon May 13, 2019 5:38 pm
As the subject say, IB and Slayer classes are gradually getting weaker as the game progresses. IB currently doing approximately 20% less damage than 1,5 years ago. The reason for this is the continued increase of armor values generally around classes and the abundance of purple talismans from pve. Also as weapons probably won't get stronger (as per a recent discussion in another thread), this trend will just continue and will get worse.
These are the only two classes that only have physical damage type in their disposal and thus putting them at a huge disadvantage in the long term. Even thou armor ratings have significantly increased, high armor potions are the standard norm, these classes have no armor bypass mechanic either. Their only tool is the IB's armor debuff (and even that is only single target, with a cooldown..), but again, the value of the debuff was optimized for an earlier era as it have a much smaller effect now.
A few suggestions how to fix this:
- Give some part of IB/Slayer damage magic components, for example the dot parts of their damage could be corporeal
- Give them some kind of armor bypass mechanic % as with every single other dps and some tank classes have
- Increase the value of the IB armor debuff to at least double, as this skill uses grudge and scaling with grudge (the 100 grudge version is still negligible alone, the IB needs to use a morale ability to do some noticable debuff... again, no other class have it like this)
- Remove/nerf armor potions... and before ppl post "but there are resist potions", they are only for 1 out of 3 resists... so how about make armor potions only 1/3rd of their value too?
- Use IB's Shield Sweep skill as an AoE armor debuff skill (with a tactic slotted maybe, like the first Stone line tactic is super useless atm and noone has it). This skill currently doesn't have a place on anyone's quickbar as it's a waste of resources for nothing. With this change, it would provide the necessary armor debuff for Slayers for Warband play, as order lacks on the AoE armor debuff part currently, while 2 of their popular classes can't function without it well.
These are the only two classes that only have physical damage type in their disposal and thus putting them at a huge disadvantage in the long term. Even thou armor ratings have significantly increased, high armor potions are the standard norm, these classes have no armor bypass mechanic either. Their only tool is the IB's armor debuff (and even that is only single target, with a cooldown..), but again, the value of the debuff was optimized for an earlier era as it have a much smaller effect now.
A few suggestions how to fix this:
- Give some part of IB/Slayer damage magic components, for example the dot parts of their damage could be corporeal
- Give them some kind of armor bypass mechanic % as with every single other dps and some tank classes have
- Increase the value of the IB armor debuff to at least double, as this skill uses grudge and scaling with grudge (the 100 grudge version is still negligible alone, the IB needs to use a morale ability to do some noticable debuff... again, no other class have it like this)
- Remove/nerf armor potions... and before ppl post "but there are resist potions", they are only for 1 out of 3 resists... so how about make armor potions only 1/3rd of their value too?
- Use IB's Shield Sweep skill as an AoE armor debuff skill (with a tactic slotted maybe, like the first Stone line tactic is super useless atm and noone has it). This skill currently doesn't have a place on anyone's quickbar as it's a waste of resources for nothing. With this change, it would provide the necessary armor debuff for Slayers for Warband play, as order lacks on the AoE armor debuff part currently, while 2 of their popular classes can't function without it well.