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Why SM City weapon add WS?
Posted: Sun May 05, 2019 3:04 pm
by Chinesehero
3 sword and 2 shield have many WS on them
They limit the choice of a SM
I remember 100WS only add 1 or 2 % parry
and SM dont need armor penetration ( it is the main function of WS)
I think 6 tank gear is about the same and only SM deal spiritual dmg
Is that meaning SM only can use SC weapon???

Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 3:57 pm
by Rydiak
It is even worse. Against a 1050 Strength attacker, 100 WS only adds .71% parry.
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 4:02 pm
by Chinesehero
Rydiak wrote: Sun May 05, 2019 3:57 pm
It is even worse. Against a 1050 Strength attacker, WS only adds .71% parry.
Ah? 0.71% parry???
True?? So why the weapon and shield have WS???
BO get 50 WS and SM get 50 WS
Which stronger?

Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 4:04 pm
by Rydiak
Sorry, typing on mobile. 100 WS vs 1050 Strength is .71% parry.
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 4:05 pm
by Chinesehero
Rydiak wrote: Sun May 05, 2019 4:04 pm
Sorry, typing on mobile. 100 WS vs 1050 Strength is .71% parry.
SM normally around 200-300 WS
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 6:28 pm
by zgolec
Yeh kinda bullshit to give SM WS stat on weapon while 0 benefit from it... Waste.
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 6:43 pm
by wargrimnir
Do I really need to explain why less desirable stats end up on weapons? It fills in space so you don't get massive increases in your primary stat. Not that complicated. Weaponskill is not a top tier stat, but it's not useless. Even for SM, you have nothing that converts the physical damage from your auto attacks into spiritual damage. That, and many other abilities that are not specifically spirit damage, will also benefit from weaponskill albeit not at the same level of efficiency. It does provide a small bonus to parry which is absolutely used by any melee class as well.
We're very comfortable with putting less efficient stats on items. In the end, for your specific spec, you're going to have one weapon that you use in 90% of situations and we call that Best in Slot. It's not that hard to figure out what weapon that ends up being because we have the internet and information is freely shared. That means every other item we put out that isn't your top tier best weapon, is going to have REASONS it's not top tier, and those reasons might simply be they have less efficient stats.
Being pressured to have every weapon option be significantly better than predecessors or increasingly efficient in stat balance is a dangerous path that we're not interested in walking. You're going to get new stuff, some of it will be good, some will be questionable. You'll figure out what works best for you, or you can pass on it. In the event that you get ACTUALLY useless stats (like ballistic for melee, or willpower on non-healers) we will happily adjust those to be functional stats.
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 6:49 pm
by adamthelc
The fact that they dont need WS like other tanks is such a burden for SMs.
It's bad itemization, but I think SMs will be alright. Should they just get more str than the rest of the tanks because they dont have to worry about armor?
I am not saying they should be forced to have WS which provides minimal value on their gear, I am just putting it in context.
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 7:21 pm
by Chinesehero
any SM use WS talisman? or any BW use WS talisman?
Re: Why SM City weapon add WS?
Posted: Sun May 05, 2019 7:48 pm
by Rydiak
Autoattacks are still a large chunk of combat damage for SMs. BWs not so much.