Orvr campaign and forts
Posted: Mon Mar 04, 2019 5:48 pm
Hello everyone. I'm Grunbe the leader of PnP guild. I would like to give my feedback on current orvr system and fort sieges.
PnP, NRM and several pug warbands have tried push campaign to forts this Sunday.
20:00 CET PnP came to praag. After 10-15 minutes we began to siege order keep. Order managed to kill the ram after outer door was destroyed. In consideration to our experience of last few weeks(siege weapons lag, inability to place ram) we moved to TM, that was open. Luckily the keep there had almost two star's. Order decided to sit in praag. They broke keep siege. It took us roughly 20 minutes to take empty keep in TM and push campaign to KV. We got 600 renown for locking TM. 21:10 we went to KV. Took Bo's and began to generate resources since we needed two star to siege. Order still zerged in praag (180 order Vs 178 destro in there. 21:40-50 we were killing lord in KV keep. Again without any meaningful defense. Got 600 renown for it and opened fort. Meanwhile NRM and other destro warbands wiped order from keep in praag. It took us a bit more time due to server lag and praag keep couldn't be taken due to several keep lord resets.
Here I want to point out that we got around 2k renown for locking two t4 zones and spending 2h of our time on working towards a realm campaign goal - open a fort. In my opinion the current rvr system which allows to spawn siege equipment with two stars and reduce renown gains with aao promote passivity and punish any active coordination. We can't siege high populated zones due to siege weapons lag and aren't becoming meaningful rewards for taking an initiative to push two parings in the same time. Basically this system promotes zerging.
Fort siege.
22:00 we entered fort. Our warband was granted reservation and it was good so we could enter in full force. NRM were able to enter too.
First two stages order was very passive. We took all Bo's. Our enemies made one attempt to push to a Bo behind the fort. They had failed and stood inside of their keep for the rest of phase two.
22:30 or so inner door opened and we attempted to take inner keep.
The inner keep siege was difficult due to how narrow was the door in the lord room. After several wipes we tried to pull the lord out and tank him near the door to force our enemies to go out. It worked and we almost wiped them at the end.
It our first fort assault. And in general it was an interesting experience. Both sides had exactly same problems with the lord room door. Basically the side that pushed to the door died.
After all I see few problems in fort fights right now.
Firstly defending side have no interest in coordination and fighting over Bo's in 2d stage. Loosing all Bo's and passively waiting inside of the keep brought them no noticeable drawbacks.
Secondly due to door size in this particular fort it was close to impossible to assault lord room with two warbands under t4 Morales of Tanks since only 8-10 players can enter the room at once what allows the defenders to kill attackers in small waves with all aoe they got. There is no posterndoor or portals so defenders yet again can just passively spam aoe on one entry point without any coordination or tactic.
Maybe inner keeps should have posterndoor to mirror keeps and allow defenders to defend 3d floor in a critical situation. As it is right now defenders have too strong position and attackers must deal with them and the lord in the same time.
23:20 Our enemies fought well and we failed to take the fort. The rewards were okay on this part. We got some renown for killing, medallions and some folk won gold bags.
In the end I would like to thank Devs for their work on this project. I hope that this feedback will help to improve game experience for everybody.
P.s I'm sorry for bad grammar. I hope that you could understand what I wanted to say.
PnP, NRM and several pug warbands have tried push campaign to forts this Sunday.
20:00 CET PnP came to praag. After 10-15 minutes we began to siege order keep. Order managed to kill the ram after outer door was destroyed. In consideration to our experience of last few weeks(siege weapons lag, inability to place ram) we moved to TM, that was open. Luckily the keep there had almost two star's. Order decided to sit in praag. They broke keep siege. It took us roughly 20 minutes to take empty keep in TM and push campaign to KV. We got 600 renown for locking TM. 21:10 we went to KV. Took Bo's and began to generate resources since we needed two star to siege. Order still zerged in praag (180 order Vs 178 destro in there. 21:40-50 we were killing lord in KV keep. Again without any meaningful defense. Got 600 renown for it and opened fort. Meanwhile NRM and other destro warbands wiped order from keep in praag. It took us a bit more time due to server lag and praag keep couldn't be taken due to several keep lord resets.
Here I want to point out that we got around 2k renown for locking two t4 zones and spending 2h of our time on working towards a realm campaign goal - open a fort. In my opinion the current rvr system which allows to spawn siege equipment with two stars and reduce renown gains with aao promote passivity and punish any active coordination. We can't siege high populated zones due to siege weapons lag and aren't becoming meaningful rewards for taking an initiative to push two parings in the same time. Basically this system promotes zerging.
Fort siege.
22:00 we entered fort. Our warband was granted reservation and it was good so we could enter in full force. NRM were able to enter too.
First two stages order was very passive. We took all Bo's. Our enemies made one attempt to push to a Bo behind the fort. They had failed and stood inside of their keep for the rest of phase two.
22:30 or so inner door opened and we attempted to take inner keep.
The inner keep siege was difficult due to how narrow was the door in the lord room. After several wipes we tried to pull the lord out and tank him near the door to force our enemies to go out. It worked and we almost wiped them at the end.
It our first fort assault. And in general it was an interesting experience. Both sides had exactly same problems with the lord room door. Basically the side that pushed to the door died.
After all I see few problems in fort fights right now.
Firstly defending side have no interest in coordination and fighting over Bo's in 2d stage. Loosing all Bo's and passively waiting inside of the keep brought them no noticeable drawbacks.
Secondly due to door size in this particular fort it was close to impossible to assault lord room with two warbands under t4 Morales of Tanks since only 8-10 players can enter the room at once what allows the defenders to kill attackers in small waves with all aoe they got. There is no posterndoor or portals so defenders yet again can just passively spam aoe on one entry point without any coordination or tactic.
Maybe inner keeps should have posterndoor to mirror keeps and allow defenders to defend 3d floor in a critical situation. As it is right now defenders have too strong position and attackers must deal with them and the lord in the same time.
23:20 Our enemies fought well and we failed to take the fort. The rewards were okay on this part. We got some renown for killing, medallions and some folk won gold bags.
In the end I would like to thank Devs for their work on this project. I hope that this feedback will help to improve game experience for everybody.
P.s I'm sorry for bad grammar. I hope that you could understand what I wanted to say.