Feedback and Suggestions to Forts
Posted: Sun Feb 24, 2019 3:12 pm
Some suggestions:
1.)Spawn camping:
-Entrance portal for Attackers needs to be a safe zone.
2.)Fortress Layout:
-Lord Room needs a second Entrance, or at least some mechanics for melee dps to rush in from different angles. Otherwise classes like Stealther will feel pretty worthless in the fort fights on p3.
-Cage Lever timer with 3 sec seems still to short, with all the lag goin on. Stealth classes pop lever while stealthed and already have it halfway done until they be seen. With some delay luck, it will occasional open even with constant aoe on them. We still have classes with 5 sec immunitys, so Lever either needs to be 7 sec cast, or interrubtable even while dodging/disrupt.
So defending side has to have some ppl in reserves and be dedicated to open cage, and not some lucky tries with single chars, when the attacker has dedicated defending group.
3.)Add Renown and Mastery Trainer to forts. (So at least our wls on order side can specc aoe^^)
-put them somewhere near the spawn for both sides.(Erihon's suggestion)
4.)Rewards for opening Forts:
-to ease a bit of Frustration, give every rank 40/ renown 50(60)+ 2(1) invader emblems, who contributed enough to open the fort.
1.)Spawn camping:
-Entrance portal for Attackers needs to be a safe zone.
2.)Fortress Layout:
-Lord Room needs a second Entrance, or at least some mechanics for melee dps to rush in from different angles. Otherwise classes like Stealther will feel pretty worthless in the fort fights on p3.
-Cage Lever timer with 3 sec seems still to short, with all the lag goin on. Stealth classes pop lever while stealthed and already have it halfway done until they be seen. With some delay luck, it will occasional open even with constant aoe on them. We still have classes with 5 sec immunitys, so Lever either needs to be 7 sec cast, or interrubtable even while dodging/disrupt.
So defending side has to have some ppl in reserves and be dedicated to open cage, and not some lucky tries with single chars, when the attacker has dedicated defending group.
3.)Add Renown and Mastery Trainer to forts. (So at least our wls on order side can specc aoe^^)
-put them somewhere near the spawn for both sides.(Erihon's suggestion)
4.)Rewards for opening Forts:
-to ease a bit of Frustration, give every rank 40/ renown 50(60)+ 2(1) invader emblems, who contributed enough to open the fort.