Throw Blade and other core melee ranged attacks
Posted: Sat Feb 23, 2019 11:55 pm
Currently the core ranged throw skills for melee classes such as the kotbs Throw Blade scale off ballistic skill instead of strength.
This makes them nearly useless due to melee having very low ballistic skill, causing these abilities to almost always get dodged.
Due to also having low ballistics the damage of these abilities is very low due to being mitigated from anyone with more then 200 toughness, not to mention that the tooltip damage being low do to little stat contrition.
I suggest that core throw skills like throw blade, axe, ect. get their stat calculation changed from ballistics to strength or at least a partial contribution from strength to the throw skills. As they are currently they are are fairly useless skills used only to get a kill blow once in a blue moon if your target doesn't dodge.
This makes them nearly useless due to melee having very low ballistic skill, causing these abilities to almost always get dodged.
Due to also having low ballistics the damage of these abilities is very low due to being mitigated from anyone with more then 200 toughness, not to mention that the tooltip damage being low do to little stat contrition.
I suggest that core throw skills like throw blade, axe, ect. get their stat calculation changed from ballistics to strength or at least a partial contribution from strength to the throw skills. As they are currently they are are fairly useless skills used only to get a kill blow once in a blue moon if your target doesn't dodge.