Status of the Choppa ?.
Posted: Sun Feb 17, 2019 10:56 pm
Started playing RoR a few days ago and during this time, i have spoken to several players
ingame about the status of the Choppa. And the general opinion is that this class is more
or less broken because it apparently only has 1 viable build - compared to it's mirror - the slayer,
which has multiple viable builds and is far superior at its task as hand.. to kill .
I did also do some research on these forums and found old threads from 2016-2017 that
described the choppa and a severely underperforming class, low damage and non-existant survivability.
And in this case i'm abit worried because there are several classes with VERY high survivability and
at the same time, has the dps to literally facemelt players 1v1.
I've also read that most replies that tried to defend the low performance of the choppa,
blamed it on that "it's a group unit". But then i think, aren't tanks, healers and Rdps also
more useful in groups ?. I've seen Choppas that were supported by a healer - instantly die anyway..
What brought me back to RoR after 3-4 years (i played the very first beta years ago) was that
i read that the devs were very very good at rebalancing and working hard to give the classes
a proper balancing... unlike the EA-devs which heavily favored Order (admitted by devs that only played Order).
So now i'm abit worried that despite all these years of player-feedback on the choppa-class,
they are still that class that fell of the wagon in terms of performance.
Back in WAR live, i mained a Choppa and saw plenty of unbalanced between them and the Slayer,
and there were multiple abilities which the Slayer had, that by other means in the game were
told to be overpowered.
For example, there was a Talisman in the LoTD that could only be slotted in LoTD-weapons and
gave them the ability to fully ignore player-defense on proc for a few seconds. This talisman was deemed
overpowered by the devs and removed from the game. But the slayerskill "Rampage" which gives slayers
the same ability, for 40s/min , was still kept by the slayers.
The message by the devs in this case was bascially that slayers were allowed to keep ability
that in other hands, was deemed overpowered.
I also read alot of comments that the only reason to play choppa instead of Marauder is if you "must be green",
otherwise there's no point because Marauder has more dps, more utility, more survivability.
So.. after 2+ years - what is the current standing on the choppa-class ?.
ingame about the status of the Choppa. And the general opinion is that this class is more
or less broken because it apparently only has 1 viable build - compared to it's mirror - the slayer,
which has multiple viable builds and is far superior at its task as hand.. to kill .
I did also do some research on these forums and found old threads from 2016-2017 that
described the choppa and a severely underperforming class, low damage and non-existant survivability.
And in this case i'm abit worried because there are several classes with VERY high survivability and
at the same time, has the dps to literally facemelt players 1v1.
I've also read that most replies that tried to defend the low performance of the choppa,
blamed it on that "it's a group unit". But then i think, aren't tanks, healers and Rdps also
more useful in groups ?. I've seen Choppas that were supported by a healer - instantly die anyway..
What brought me back to RoR after 3-4 years (i played the very first beta years ago) was that
i read that the devs were very very good at rebalancing and working hard to give the classes
a proper balancing... unlike the EA-devs which heavily favored Order (admitted by devs that only played Order).
So now i'm abit worried that despite all these years of player-feedback on the choppa-class,
they are still that class that fell of the wagon in terms of performance.
Back in WAR live, i mained a Choppa and saw plenty of unbalanced between them and the Slayer,
and there were multiple abilities which the Slayer had, that by other means in the game were
told to be overpowered.
For example, there was a Talisman in the LoTD that could only be slotted in LoTD-weapons and
gave them the ability to fully ignore player-defense on proc for a few seconds. This talisman was deemed
overpowered by the devs and removed from the game. But the slayerskill "Rampage" which gives slayers
the same ability, for 40s/min , was still kept by the slayers.
The message by the devs in this case was bascially that slayers were allowed to keep ability
that in other hands, was deemed overpowered.
I also read alot of comments that the only reason to play choppa instead of Marauder is if you "must be green",
otherwise there's no point because Marauder has more dps, more utility, more survivability.
So.. after 2+ years - what is the current standing on the choppa-class ?.