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Determining Side and Class

Posted: Mon Jan 21, 2019 6:23 pm
by Breidr
Got roped into a Warhammer Fanrasy RPG campaign and have gotten the itch to play more Warhammer stuff. One Blood Bowl game a week just isn't cutting it

I'll probably only have one character as to not split my time and maximize leveling and gearing. I anticipate a lot of PUG play as I don't exactly have my own group and can't really schedule my playtime.

With these older MMOs my number one struggle is keybinds. They start to lose me after 12 or so abilities. I've thought about Chosen/KotBS since auras are passive and that might cut down on hotkeys. That's just me musing.

I was also curious how faction balance is. A lot of times when I check the site Destruction is outnumbered, do they need more players?

Re: Determining Side and Class

Posted: Mon Jan 21, 2019 6:42 pm
by CountTalabecland
Population swings a lot depending on time zone. The “primetime” EU time zone also fluctuates and one side or the other tends to dominate T2+ orvr for months at a time before shifting.

Which is to say play what you want bc population changes. That said, PUG play as a dps on order can be pretty damn hard due to most groups being 75% dps classes without enough tanks or heals. So I would recommend healer or rdps so you can stay at max range and attempt to get kills. Pug mdps is usually suicide. Runepriest spends most of its times hitting less than 6 buttons if you want to spam heals and let the other healers worry about ressurections.

Destro class balance is better but yeah they are outnumbered atm.

Re: Determining Side and Class

Posted: Mon Jan 21, 2019 9:24 pm
by anarchypark
but... tank is busy class.
guard, taunt, challenge.
keybinds are already reserved for those 3.
every class is busy to pull out full potential.
though rdps might have easiest keybinds.