Ideas to improve the RvR Experience
Posted: Mon Jan 21, 2019 12:00 pm
My ideas to improve the RvR Experience:
- Keeps only rank up by delivering a certain amount of faction resources.
- Holding a Battlefield Objective will generate Faction Resources - it spawns next to the Flag every few Minutes.
- Getting killed while carrying a resource will drop the resource on the ground.
- Resources from the opposing faction, when picked up and delivered to the keep, count double.
- The longer you hold a BO the higher the value of the resource that gets spawned.
- The higher the tier, the more resources it take to rank up a keep.
- Repairing a broken door will cost you resources (means it will de-rank the keep)
What I hope this can achieve:
- Discourage the current "one mega blob" playstyle.
- Encourage communication and organisation.
- Fighting over key BO's (the ones close to a keep for example).
- Encourage more small scale fights (Gank resource carrier vs. Escort resource carrier)
Please agree, disagree or feel free to improve upon those ideas.
Thanks
- Keeps only rank up by delivering a certain amount of faction resources.
- Holding a Battlefield Objective will generate Faction Resources - it spawns next to the Flag every few Minutes.
- Getting killed while carrying a resource will drop the resource on the ground.
- Resources from the opposing faction, when picked up and delivered to the keep, count double.
- The longer you hold a BO the higher the value of the resource that gets spawned.
- The higher the tier, the more resources it take to rank up a keep.
- Repairing a broken door will cost you resources (means it will de-rank the keep)
What I hope this can achieve:
- Discourage the current "one mega blob" playstyle.
- Encourage communication and organisation.
- Fighting over key BO's (the ones close to a keep for example).
- Encourage more small scale fights (Gank resource carrier vs. Escort resource carrier)
Please agree, disagree or feel free to improve upon those ideas.
Thanks