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Possible Reflect ability tied to detuant?

Posted: Sun Dec 23, 2018 9:08 pm
by Seams
More than likely the wrong place to put this. So i was in the lake recently and being annihilated by no other than magic damage! So while deep within my tissue box trying to wipe away the salt, I stumbled upon an idea. What if I could use a risk reward system applied to my not gonna save me in this zerg taunt.

I was wondering what would the community think about x% chance to reflect "magic damage" to attackers that hit under the detaunt effect.

So first the ability cant be an I win button. So If you use detaunt and you attack you reflect chance is lost whatever said percentage might be. Second Detaunt "reflect" can not reflect dot damage. Last Your detaunt only reflects damage if the target under the effect hits you. IE you cant pop detaunt and think your gonna reflect all damage even to ppl not in range. Common sense right? Wrong must be stated.

This can or cannot be implemented as a Set piece for future sets, or maybe a weapon proc, or hell even a Legendary talisman that last a week.

Just food for thought, I know this can be seen as undermining the current think tank, but if a suggestion was thrown out maybe something could come from it.