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Hunter's Vale
Posted: Mon Dec 10, 2018 10:24 am
by Nidwin
We have now some active dungeons and plans for some others in the future but what about Hunter's Vale?
There may be some technical problems to get that one working/activated. Mythic did use it for Events so there could be crossed code making it hard or impossible to get that one properly working without the client source code.
It would be such a shame, but so be it, to not be able to experience Hunter's Vale again.
But if you folks can bring back the magic of the forest and it's spirits may I suggest to make it a T4 dungeon for jewelry/bet/cloak/weapon/pocket set or so.
I would even "regularly" do it for free but a little reward wouldn't hurt of course.
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 10:36 am
by Grunbag
We will use it , I have some idea for it and I already made most npc abilities done . I'll go back on it when I will be done with actual priorities
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 10:43 am
by Nidwin
That's good news Grunbag. Looking forward to it, thanks.
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 2:06 pm
by Atropik
Grunbag wrote: Mon Dec 10, 2018 10:36 am
We will use it , I have some idea for it and I already made most npc abilities done . I'll go back on it when I will be done with actual priorities
Any news on bastion stairs? I supposed BS will be the next release after Gunbad outcome, but now we have city instances and the question is will the devteam keep their focus on instance zones, or the old dungeons are one the table as well?
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 2:25 pm
by Hargrim
Atropik wrote: Mon Dec 10, 2018 2:06 pm
Grunbag wrote: Mon Dec 10, 2018 10:36 am
We will use it , I have some idea for it and I already made most npc abilities done . I'll go back on it when I will be done with actual priorities
Any news on bastion stairs? I supposed BS will be the next release after Gunbad outcome, but now we have city instances and the question is will the devteam keep their focus on instance zones, or the old dungeons are one the table as well?
BS will be the next dungeon we will do. No ETA, probably 2019

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Re: Hunter's Vale
Posted: Mon Dec 10, 2018 6:38 pm
by Grunbag
Atropik wrote: Mon Dec 10, 2018 2:06 pm
Grunbag wrote: Mon Dec 10, 2018 10:36 am
We will use it , I have some idea for it and I already made most npc abilities done . I'll go back on it when I will be done with actual priorities
Any news on bastion stairs? I supposed BS will be the next release after Gunbad outcome, but now we have city instances and the question is will the devteam keep their focus on instance zones, or the old dungeons are one the table as well?
Basrion stair deserved a better level than it was on live
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 8:40 pm
by Fey
I also would welcome bastion stair. I don't remember running the dungeon properly more than a few times. Then it was just straight to the PQ with the 6% crit items. The look of BS is bonkers cool.
Re: Hunter's Vale
Posted: Mon Dec 10, 2018 9:08 pm
by Atropik
Grunbag wrote: Mon Dec 10, 2018 6:38 pm
Basrion stair deserved a better level than it was on live
So true. Can’t wait to have a try running it through in the most hardcore way, obtaining the most rare and precious reward.
Ps gunbad warding requirement for city instances was a great idea, please, keep it going for future PvE releases.