Re: Morals redesign idea
Posted: Fri Aug 10, 2018 2:01 pm
A couple of quick points for this discussion.
Morale bombs are the only thing that allows smaller forces to take on larger ones and win through coordination and practice. They do no guarantee victory by any means and it is still very easy for organized warbands to counter each other's morale bombs, or for a larger zerg to simply brute force with numbers.
CC, positioning, interrupts, AoE guns, coordinated pushes, and massing players into bigger balls are all ways to avoid, break, and survive morale bombs that warbands can use. Many argue that morale bombs have no counter, that is blatantly false. Being successful as a warband is not so much about dropping morales, as it is breaking them and surviving them and there are plenty of ways to do it, and plenty of warband leaders, guilds, and players that do so.
Also morale bombing is not that easy to do as those that rail against it and call it unskilled seem to think. Try getting a full warband together following closely in coms, with spec's and comps, and then try to morale bomb against large enemy numbers. It takes a lot of practice and coordination to do well. If it was as easy as people claim it to be, there would be massive numbers of WB's doing it right now, but there are not. It is very easy for people who don't actually lead, organize or play in warband guilds to cry foul on morale bombs as unskilled when they have never had to actually make it work consistently on a WB level. This is a play style that appeals to a good part of the community. It is what made this game fun for us and it is why we keep playing. Some people don't like this play style, that's fine, but any regular warband leader will tell you that getting people to follow, listen, and fight on command is not easy, and being successful at it is not easy.
Does this mean morales are fine as they are? No.
The classes that can play in morale bombing are limited. There is a very big difference between those with decent bombing morales like say a BW, and those with junk morales like engi / SL. Having a meatier melee ball becomes more important so back line players slowly get pushed out in favor of having more bodies to soak and split incoming damage. Which means on destro side more mara's, and less casters.
On live there were no AoE guns as well, which can become nasty when combined with bombs.
I would argue that morale abilities are in need of archtype wide tweaking and balancing to give all dps, tanks, and healers access to viable morale for WB play, and to make the morale system more fluid for all careers. For example giving all mdps, and rdps a version of the BW / Mara 1200 M2. Mirroring solar flare, and potentially even looking at ST abilities, and general tree placement on AoE morales.
In addition the cooldown on morale abilities themselves may need to be tweaked up. A simple addition of 30s to the morale cooldown would have a drastic effect, and even further to 2 min total could be needed.
Morale bombs are the only thing that allows smaller forces to take on larger ones and win through coordination and practice. They do no guarantee victory by any means and it is still very easy for organized warbands to counter each other's morale bombs, or for a larger zerg to simply brute force with numbers.
CC, positioning, interrupts, AoE guns, coordinated pushes, and massing players into bigger balls are all ways to avoid, break, and survive morale bombs that warbands can use. Many argue that morale bombs have no counter, that is blatantly false. Being successful as a warband is not so much about dropping morales, as it is breaking them and surviving them and there are plenty of ways to do it, and plenty of warband leaders, guilds, and players that do so.
Also morale bombing is not that easy to do as those that rail against it and call it unskilled seem to think. Try getting a full warband together following closely in coms, with spec's and comps, and then try to morale bomb against large enemy numbers. It takes a lot of practice and coordination to do well. If it was as easy as people claim it to be, there would be massive numbers of WB's doing it right now, but there are not. It is very easy for people who don't actually lead, organize or play in warband guilds to cry foul on morale bombs as unskilled when they have never had to actually make it work consistently on a WB level. This is a play style that appeals to a good part of the community. It is what made this game fun for us and it is why we keep playing. Some people don't like this play style, that's fine, but any regular warband leader will tell you that getting people to follow, listen, and fight on command is not easy, and being successful at it is not easy.
Does this mean morales are fine as they are? No.
The classes that can play in morale bombing are limited. There is a very big difference between those with decent bombing morales like say a BW, and those with junk morales like engi / SL. Having a meatier melee ball becomes more important so back line players slowly get pushed out in favor of having more bodies to soak and split incoming damage. Which means on destro side more mara's, and less casters.
On live there were no AoE guns as well, which can become nasty when combined with bombs.
I would argue that morale abilities are in need of archtype wide tweaking and balancing to give all dps, tanks, and healers access to viable morale for WB play, and to make the morale system more fluid for all careers. For example giving all mdps, and rdps a version of the BW / Mara 1200 M2. Mirroring solar flare, and potentially even looking at ST abilities, and general tree placement on AoE morales.
In addition the cooldown on morale abilities themselves may need to be tweaked up. A simple addition of 30s to the morale cooldown would have a drastic effect, and even further to 2 min total could be needed.