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[Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 8:40 am
by Glorian
Since roughly 8 month Engineer Turrets seem to die very fast. And that was even before they were removed from group healing.

I have made a testing run in may this year.

Wounds from Engi to turret and resists from Engi to turret seems right.

Bug report:
https://github.com/WarEmu/WarBugs/issues/11731

Although physical mitigation was far to low. It should have something like 43% but was on almost half of it.

DB dev grunbag made a view on it with devs getstats and and said that armor numbers are correct. Maybe toughness or resists. Well vs resists attacks the mitigation was correct.

This is the old thread that shows how much each turret should get:
viewtopic.php?f=52&t=18649

But there is nothing there that shows how much toughness the turret should get.

The Turret is quite essential to the engi career. Atm at Keep attack or defense it explodes every 3 seconds. And also almost instantly when a SH bounces into you.

Can a dev please have a look why mitigation vs physical damage is a lot lower then expected, or how much toughness a turret gets from its owner.

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 5:05 pm
by Glorian
Ok I made a retest today on 05.08.2018.
I think I have found an error in my tests and maybe the reason why Pets die so fast on Engi.

It seems like for Turret Armor only the basic Engis Armor is used. Like Basic armor from Gear, Jewels and Talismans. If I look at that the tested 21% Mittigation on physical damage is correct.

But ofc I made the first test with Armor Buff up "Flak Jacket".
So Lestis mitigation is on 43%.
A resummoned Turret is still on 21%.

So I don't know if this is correct or how it worked in the past.
If in the past the current Armor of the Engi was used, or only his Gear Armor.

And I don't know how this is done on Squig Pet, WL Lion, or Magus Deamon.
What stats are used. Basic ones, or buffed ones?

Thing is for most engis the Turret is getting killed extreme fast. And that for something like 4-6 months.

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 6:33 pm
by catholicism198
The Magus' Daemons do too.
During a siege the other day my Magus' Daemons were dying in two hits from AE cannons, the first one taking away about 70% of their health and the next finishing them off, which made it impossible to gain and maintain stacks of Daemonic Empowerment.

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 7:00 pm
by Renork
The Magi pets also die quite quickly. I'm not a fan of slotting CA for the insta summon, but I noticed people have gotten smarter and started killing the demons, so now it feels like a mandatory tactic to have :^)

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 8:49 pm
by Darks63
Another issue is that Turrets/Daemons are a favored Aoe anchor.

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 9:20 pm
by Glorian
Well Anchorpoint is one thing. At sniping you usually put them out of sight line.

The Gun turret was squishier. But since 4 month it feels to be instadown. Flame turret also go down fast in any frontline action. Instacast is mandatory and you almost never hit or keep up at 8 stacks.

Re: [Engi] Turrets taking too much damage.

Posted: Sun Aug 05, 2018 9:32 pm
by catholicism198
Sadly, Instacast has always, to a degree, been mandatory.
They said they were going to be looking into fixing it when client control was possible...so maybe they'll come up with a solution soon.
Sucks only having three tactics slots.

Same with the Squig Herder.