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SH Renown
Posted: Tue Jul 24, 2018 7:37 pm
by Fulkex
Quick question, anyone care to comment on must haves for SH Renown?
Bit confusing, hope to get some answers.
I'm Big Shootin' if that matters.
Thank You,
Fuel
Re: SH Renown
Posted: Tue Jul 24, 2018 8:32 pm
by ToXoS
First, max out Deft defender. Then max out Sure shot.
Also, If you want to play ranged, Quick shootin' is way better and way more fun.
Re: SH Renown
Posted: Tue Jul 24, 2018 8:58 pm
by Mcgotrek
Futile Strike is good as well especially if you're gonna solo roam
Re: SH Renown
Posted: Tue Jul 24, 2018 11:06 pm
by Stinkyweed
This isn't golf, swing away!
It's better to burn out, than to fade away!
You live in a glass house, so fudge-it and throw some dang stones!
RangedCrit%
WS
any left overs just toss wherever.
Re: SH Renown
Posted: Wed Jul 25, 2018 5:25 am
by Sulorie
Getting WS with renown points is hardly worth it.
Re: SH Renown
Posted: Fri Aug 10, 2018 4:51 pm
by zupaH
Always prioritize % crit and then you can put the remaining in points in pretty much whatever you want. Personally i've gone deft defender after maxxing out crit since BW's and SW's hurt.
Re: SH Renown
Posted: Fri Aug 10, 2018 6:10 pm
by catholicism198
Mcgotrek wrote: Tue Jul 24, 2018 8:58 pm
Futile Strike is good as well especially if you're gonna solo roam
Futile Strike is pretty worthless for a Big Shootin' Sq. You get about 110FT range with Gas Squig...and Big Shootin' should never solo roam- it can't kite and has very long cast times.