ORvR Proposal
Posted: Mon Jul 16, 2018 11:39 pm
EDIT:
I wrote up a new very simple form of it, maybe it is easier to understand.
BOs work like gromgril crossing (sc). If youre unfamiliar with this board, 1 BO is open at a time. Once the BO is locked, the next BO in a sequence opens.
Additional BOs/zones will unlock based on population in RvR.
RvR version.
Each BO open for capture is completely random, there is no sequence for which BO opens for capture next.
Longer cap times. Right clicking on BO captures the BO. 30 sec capture time.
Once the BO has been captured it has to be defended for 5 minutes to lock.
If any enemies are within 1000ft(?) of the BO, the 5 minute lock time does not continue.
Long cap time on the BO means it would be hard to capture, easily interrupt anyone trying to capture it. Also need to setup a perimeter to be able to capture.
5 minute defend time once captured, that doesnt count down if enemies are present means the BO could not lock indefinitely.
(A timer for last realm to capture the BO successfully for 30minutes, it then locks for them if no re-capture happened. This would prevent a stalemate on the BO forever.)
Once BO has been successfully defended for 5 minutes without any enemies near it grants 25 resource points. Enemies do not reset 5 minute countdown just prevent it from continuing.
25 resource points per BO lock.
100 resource points = 1 star.
Repairing each door of a keep requires 75 resource points.
Locking a zone requires capturing enemy keep and 3 stars.
Or 5 star lock.
This turns every BO into a battle ground, the only way to gain resource is from locking a BO.
The amount of zones/BOs open at a time depends on population.
T2-/4
Amount of players.
0 - 55 players = 1 BO open.
56 - 75 players = 2 BOs open.
76 - 95 players = 3 BOs open.
96 - 110 players = 4 BOs open.
111+ players An additional T2 zone opens for capture.
1 additional BO opens every 20 players from 111 in the new zone.
T1/ Amount of players
0 - 15 players. 1 BO open.
16 - 30 players. 2 BOs open.
31 - 45 players. 3 BOs open.
46 - 55. 4 BOs open.
56+ ,additional zone opens for capture + 1 BO.
1 additional BO for every 15 players in the new zone.
This way when there is high population more BOs open in the zone. When more players are on it opens an additional zone and additional BOs in the new zone for extra players.
This helps with low population limit, where there will only be 1 or 2 BOs open at a time in 1 zone that must be competed over for resource.
Population check runs every 10 minutes. Zones/BOs close from last opened if not enough players present.
This is the kind of system that needs to be in RvR.
We should have to fight over resource. It should be necessary to have to pvp to gain resource in someway.
EDIT; below: It gets complicated and complex.
BO Rules.
BOs are uncapturable when a zone first opens, in 15 minutes they open for capture.
(fighting can still occur,positioning,ganking,ect. Just not BO capture.
When a zone unlocks. The number of BOs open is determined by population size.
Each BO is given a random 1-4 number(that is hidden. BOs open in this hidden 1-4 sequence.
Once a BO has been locked the next BO in the sequence opens for capture.
BOs stay locked until all BOs in the zone are locked.
Once all 4 BOs have been locked there is a 5 minute lock period, BOs then reset with a random number.
Locked BOs work as controlled BOs do, heal lord/door,teleport, ect. (locking a BO restores a % of health to lord/door)
Each BO lock gives 25 points(100 points for each keep rank). This resource does not deplete overtime,(except by teleport/other,current.
When within aoe of BO(fighting,capturing,retakes,draw,locks/BOs. Give condictions xp/rr/inf.
Ram spawn is 2 stars, to ensure BO interaction.
Ways to lock.
Capture times.
Auto lock timer.
Draw lock.
Retake timer lock.
Retake lock.
All BOs have an Area of effect(aoe) that influences interactions.
Area of Effect of BOs(aoe). Each BO aoe is 500,1000ft.
BO lock rules.
Once a BO has been captured for 5 minutes with no enemy, BO auto locks.
(Aoe of BO prevents lockdown timer, when enemy in aoe of BO).
If enough time passes with no retakes, draw timer will lock BO for realm in control.
A BO can be retaken 4 times, on the 5th a 5 minute non interruptable timer starts.
If team remains in control for 5 consecutive minutes BO locks for them.
Once a BO has been retaken 5 times, retake time increases 5 seconds.
On 7th BO retake, BO instant lock for realm captured.
Ways BO lock.
Auto lock timer.
Once a BO has been captured and opponent hasnt engaged BO in 5 minutes. It locks, for captured realm. Aoe of BO. If an enemy enters aoe of BO, 5 min lockdown timer stops counting down.(this adds to continued fighting
Draw lock.
Once a BO has been captured a non interruptable lockdown timer starts, 35 minutes.
If realm has remained control of BO for 35 minutes it locks for them.
(Retaking BO resets both auto/draw lock timers.
Retake timer.
When a captured BO has been retaken, a 5 limit counter starts.
Once a BO has been retaken 5 times, a 5 minute non interutable lockdown timer starts.
If side who retook BO, remains in control at end of 5 minutes it locks.
This applies on 6th retake. Retake times increases 5 seconds on 5th retake.
Retake lock.
Once BO has been retaken the 7th time. BO automatically locks for captured realm.
(Retaking BOs do not reset retake timers.
Population control.
Amount of BOs open based on zone population.
Population zone check every 10minutes.
BOs open in 15 minutes for capture after zone opens.
T4/ Amount of players.
0 - 55 players = 1 BO open.
56 - 75 players = 2 BOs open.
76 - 95 players = 3 BOs open.
96 - 110 players = 4 BOs open.
111+ players An additional T2 zone opens for capture.
1 additional BO opens every 20 players from 111, plus additonal zone unlocks.
T1/ Amount of players
0 - 15 players. 1 BO open.
16 - 30 players. 2 BOs open.
31 - 45 players. 3 BOs open.
46 - 55. 4 BOs open.
56+ ,addiontional zone opens for capture + 1 BO.
1 additional BO for every 15 players past 46, plus additonal zone unlocks.
Information synapsis.
BOs display timers, indicating different functions.
retakes, draw/autolock timer, lockdown/resets.
BOs have an Area of effect(aoe) that influences interactions.
Area of Effect of BOs(aoe). Each BO aoe is 500,1000ft.
number of BOs open based on population.
Battles eventually coming down to 1/2 BOs, even based on high number of players.
Low population, battle over limited number of BOs at a time.
More interaction based on limited number of BOs being open with population size.
faster zone takes or longer zone takes. Based on population sizes.
BOs locking. Allows realm to advance to next BO/zone. This also makes the opposition to defend these or they will lose.
4 different ways BOs lock.
Ways to prevent BO locks or make it quicker.
Different BO criteria for locking. auto/drawlock, retake/lock.
Locked BOs provide resources needed for zone lock.
Locked BOs needed for keep progression.
Controlled BOs work like locked BOs.(Heal lord/door/teleport, ect.
Aoe of BOs offer various roles in participation.
BOs are opened for capture in random number of sequences.
Each BO indicate their specifics lock/timers.
(auto/drawlock,retake/lock.
Countless ways zones can play out and battles can emerge.
I wrote up a new very simple form of it, maybe it is easier to understand.
BOs work like gromgril crossing (sc). If youre unfamiliar with this board, 1 BO is open at a time. Once the BO is locked, the next BO in a sequence opens.
Additional BOs/zones will unlock based on population in RvR.
RvR version.
Each BO open for capture is completely random, there is no sequence for which BO opens for capture next.
Longer cap times. Right clicking on BO captures the BO. 30 sec capture time.
Once the BO has been captured it has to be defended for 5 minutes to lock.
If any enemies are within 1000ft(?) of the BO, the 5 minute lock time does not continue.
Long cap time on the BO means it would be hard to capture, easily interrupt anyone trying to capture it. Also need to setup a perimeter to be able to capture.
5 minute defend time once captured, that doesnt count down if enemies are present means the BO could not lock indefinitely.
(A timer for last realm to capture the BO successfully for 30minutes, it then locks for them if no re-capture happened. This would prevent a stalemate on the BO forever.)
Once BO has been successfully defended for 5 minutes without any enemies near it grants 25 resource points. Enemies do not reset 5 minute countdown just prevent it from continuing.
25 resource points per BO lock.
100 resource points = 1 star.
Repairing each door of a keep requires 75 resource points.
Locking a zone requires capturing enemy keep and 3 stars.
Or 5 star lock.
This turns every BO into a battle ground, the only way to gain resource is from locking a BO.
The amount of zones/BOs open at a time depends on population.
T2-/4
Amount of players.
0 - 55 players = 1 BO open.
56 - 75 players = 2 BOs open.
76 - 95 players = 3 BOs open.
96 - 110 players = 4 BOs open.
111+ players An additional T2 zone opens for capture.
1 additional BO opens every 20 players from 111 in the new zone.
T1/ Amount of players
0 - 15 players. 1 BO open.
16 - 30 players. 2 BOs open.
31 - 45 players. 3 BOs open.
46 - 55. 4 BOs open.
56+ ,additional zone opens for capture + 1 BO.
1 additional BO for every 15 players in the new zone.
This way when there is high population more BOs open in the zone. When more players are on it opens an additional zone and additional BOs in the new zone for extra players.
This helps with low population limit, where there will only be 1 or 2 BOs open at a time in 1 zone that must be competed over for resource.
Population check runs every 10 minutes. Zones/BOs close from last opened if not enough players present.
This is the kind of system that needs to be in RvR.
We should have to fight over resource. It should be necessary to have to pvp to gain resource in someway.
EDIT; below: It gets complicated and complex.
BO Rules.
BOs are uncapturable when a zone first opens, in 15 minutes they open for capture.
(fighting can still occur,positioning,ganking,ect. Just not BO capture.
When a zone unlocks. The number of BOs open is determined by population size.
Each BO is given a random 1-4 number(that is hidden. BOs open in this hidden 1-4 sequence.
Once a BO has been locked the next BO in the sequence opens for capture.
BOs stay locked until all BOs in the zone are locked.
Once all 4 BOs have been locked there is a 5 minute lock period, BOs then reset with a random number.
Locked BOs work as controlled BOs do, heal lord/door,teleport, ect. (locking a BO restores a % of health to lord/door)
Each BO lock gives 25 points(100 points for each keep rank). This resource does not deplete overtime,(except by teleport/other,current.
When within aoe of BO(fighting,capturing,retakes,draw,locks/BOs. Give condictions xp/rr/inf.
Ram spawn is 2 stars, to ensure BO interaction.
Ways to lock.
Capture times.
Auto lock timer.
Draw lock.
Retake timer lock.
Retake lock.
All BOs have an Area of effect(aoe) that influences interactions.
Area of Effect of BOs(aoe). Each BO aoe is 500,1000ft.
BO lock rules.
Once a BO has been captured for 5 minutes with no enemy, BO auto locks.
(Aoe of BO prevents lockdown timer, when enemy in aoe of BO).
If enough time passes with no retakes, draw timer will lock BO for realm in control.
A BO can be retaken 4 times, on the 5th a 5 minute non interruptable timer starts.
If team remains in control for 5 consecutive minutes BO locks for them.
Once a BO has been retaken 5 times, retake time increases 5 seconds.
On 7th BO retake, BO instant lock for realm captured.
Ways BO lock.
Auto lock timer.
Once a BO has been captured and opponent hasnt engaged BO in 5 minutes. It locks, for captured realm. Aoe of BO. If an enemy enters aoe of BO, 5 min lockdown timer stops counting down.(this adds to continued fighting
Draw lock.
Once a BO has been captured a non interruptable lockdown timer starts, 35 minutes.
If realm has remained control of BO for 35 minutes it locks for them.
(Retaking BO resets both auto/draw lock timers.
Retake timer.
When a captured BO has been retaken, a 5 limit counter starts.
Once a BO has been retaken 5 times, a 5 minute non interutable lockdown timer starts.
If side who retook BO, remains in control at end of 5 minutes it locks.
This applies on 6th retake. Retake times increases 5 seconds on 5th retake.
Retake lock.
Once BO has been retaken the 7th time. BO automatically locks for captured realm.
(Retaking BOs do not reset retake timers.
Population control.
Amount of BOs open based on zone population.
Population zone check every 10minutes.
BOs open in 15 minutes for capture after zone opens.
T4/ Amount of players.
0 - 55 players = 1 BO open.
56 - 75 players = 2 BOs open.
76 - 95 players = 3 BOs open.
96 - 110 players = 4 BOs open.
111+ players An additional T2 zone opens for capture.
1 additional BO opens every 20 players from 111, plus additonal zone unlocks.
T1/ Amount of players
0 - 15 players. 1 BO open.
16 - 30 players. 2 BOs open.
31 - 45 players. 3 BOs open.
46 - 55. 4 BOs open.
56+ ,addiontional zone opens for capture + 1 BO.
1 additional BO for every 15 players past 46, plus additonal zone unlocks.
Information synapsis.
BOs display timers, indicating different functions.
retakes, draw/autolock timer, lockdown/resets.
BOs have an Area of effect(aoe) that influences interactions.
Area of Effect of BOs(aoe). Each BO aoe is 500,1000ft.
number of BOs open based on population.
Battles eventually coming down to 1/2 BOs, even based on high number of players.
Low population, battle over limited number of BOs at a time.
More interaction based on limited number of BOs being open with population size.
faster zone takes or longer zone takes. Based on population sizes.
BOs locking. Allows realm to advance to next BO/zone. This also makes the opposition to defend these or they will lose.
4 different ways BOs lock.
Ways to prevent BO locks or make it quicker.
Different BO criteria for locking. auto/drawlock, retake/lock.
Locked BOs provide resources needed for zone lock.
Locked BOs needed for keep progression.
Controlled BOs work like locked BOs.(Heal lord/door/teleport, ect.
Aoe of BOs offer various roles in participation.
BOs are opened for capture in random number of sequences.
Each BO indicate their specifics lock/timers.
(auto/drawlock,retake/lock.
Countless ways zones can play out and battles can emerge.