Uthernor wrote: ↑Sun Jul 15, 2018 7:04 pm
I am kinda new to the game and it will be great if somebody help me to find out the most optimal and flexible build for Chosen (not 2H).
Sword and Shield builds are very utilitarian in RoR. Guard is your main responsibility and to do that, you will need defensive stats. You role in a group is to assist the main damage focus by controlling the field of battle all the while soaking up (avoiding) Guard damage so that your MDPS or Healers can survive focus. What I mean by controlling the field of battle is using your Dizzying Blow to slow kiting targets, using Tooth of Tz to increase damage output, using Downfall to stop players, using Repel to punt enemy tanks away from their Guarded players, etc. All the while, you are debuffing resists, adding Toughness to your group, and Heal debuffing the enemies within 30 feet of you.
The trick to being a good SnS tank is knowing when to use your CC and when not to. Handing out free CC immunities using Quake for no reason does not help the group, as does knocking down players who don't need knocking, etc.
Uthernor wrote: ↑Sun Jul 15, 2018 7:04 pmWhich stats i should concentrate on.
As a defensive Specced Chosen running S&S, you will want to use a build like this:
RoR.builders - Chosen
You did not provide your current level or Renown Rank, so I assumed 40/40+. I will also assume you have Ruin Gear.
With no talismans slotted in Ruin Gear, and slotting Rugged for Toughness, you should be around 600+ toughness. You want to get as close to 700 as you can get (for that gear/RR level), which means enough Toughness Talismans to hit a base of 700 without toughness aura. With Toughness aura you will be at around 800 which is good.
After that, you will want your Percent Chance to be Crit as close to zero as possible. You can slot the Tactic Flawless Armor for a -10% chance to be crit, and then slot 1-2 +21(or higher) Initiative talismans to decrease your % chance to be crit even further. Do not go below 0% until you are much higher RR. If you are at 0% chance to be crit without using Initiative talismans, you should slot Strength Talis of +21 or better. Strength helps land Punts and Knockdowns. You need around 500 Strength to assure consistent Punts and KD.
At 40/40+ your Renown Points at the renown trainer should all be spent on the following in this order:
Reflexes: increases % chance to Parry
Block: increase Block chance
Deft Defender: Dodge and Disrupt chance increase
Assuming you are rank 40, you will have 40 points to spend. As such, I recommend you take 3 levels of Reflexes for +12% parry, 4 levels of Block for 10% more Block, and 3 levels of Deft Defender for 12% increased chance to Dodge or Disrupt. With Ruin Gear and a decent shield, you should be at around 18% to Block all damage - including Guard damage.
Your main survivability defensive stat as a Chosen is going to be Parry. With Renown points, you sit at ~12% to Parry. To increase this, you need to use attack Suppression on cool down ( +25% chance to parry for 15 seconds with a 10 second Cooldown) as well as have Mixed Defenses tactic slotted so that every time you Block an attack, you gain another 25% chance to parry for 5 seconds (thus why we like high block on this build). Base 62% chance to parry (without any other modifiers when everything aligns) is damn good.
Use Quake as an Anti Kiting tool mainly. Quaking the backlines does give a 3 second window with no heals (assuming you get all the heals and none else had DoT on the healers) but I have found that using it to stagger a fleeing Shammy or kiting Magus so that my MDPS can catch up is a very useful way to go. Again, use Quake sparingly as you do not want to hand out free immunities.
Uthernor wrote: ↑Sun Jul 15, 2018 7:04 pmI am mostly soloing RvR (not quite skilled for Scenarios) but want to have fun with group in PvE as well. I have read a lot of posts about it but still can't find the answer.
Again, you did not include your level or Renown Rank in your post. If you are below 40/40+, it doesn't much matter in all honesty. Your best bet, pre 40, is to join PuG Scenario, GUARD MDPS and stay with them, use the tools you have to help punt tanks away from the guy you are killing, knock down healers so mdps/rdps can burn them down.. but most importantly, use GUARD.
As to your "not quite being skilled enough for SCs" that's where you learn and perfect the art. Do Not Shy Away from SCs at any level. PuG SCs are great low-pressure training grounds for organized play. You will never acquire the skills if you do not practice.
Hope this helps.