ORvR / SC suggestion
Posted: Sun Jul 08, 2018 4:09 pm
gameplay: the tactical aspects of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
balance: a condition in which different elements are equal or in the correct proportions.
hopefully this post isn't considered to talk about balance or gameplay ...
There are two suggestions in this email thread. I'm going to endevor to avoid any 'it happened in live this way' comments during the proposal of these. All of these comments are from N/A time experiences within RoR.
S1. Addition of Scenarios into the current ORvR rotation.
Current: scenarios are queued on their own, regardless of status of ORvR lakes. rewards being different from the lakes.
Proposed Changes:
- Emblems and Medallions will drop in both SCs and ORvR.
- Scenarios will be added to the rotation of ORvR tiers. this will cause scenarios to be locked until the appropriate time of unlock. subsequently all ORvR lakes in the tier will be locked while scenarios are open.
E.G. Tier 1 Nordland is locked, Dwarf and Elf are opened. all three pairings are locked in T1. Scenarios become available and ORvR will not become unlocked until X (perhaps 8) Scenarios are completed. T2 ORvR is then unlocked (see next suggestion)
this could see specific scenarios tied to specific tiers. having SCs and ORvR in the same lock/unlock rotation could also provide additional means for Fortress unlocks when the time comes.
S2. Extending T1 to level 26 and including the T2 ORvR lakes in the rotation.
Current: T1 ends at CR 15 and includes only T1. this allows new players to focus on ORvR lakes to end up at potentially CR15/ RR25+.
Proposed Changes:
- extend T1 to include T2 ORvR lakes. make what is known as T2 now only include T3 and T4.
- the benefits that I see are that you have a delta of players with high RR 40+ and players that get out of T1 and then PVE to 40 then try to RvR again. at a disadvantage.
this suggestion aims to make the progression of new players more fluid giving them the opportunity to be CR25 / RR40+ by the end of T2 entering into T3/T4.
I do hope these suggestions are given some consideration by the devs.
balance: a condition in which different elements are equal or in the correct proportions.
hopefully this post isn't considered to talk about balance or gameplay ...
There are two suggestions in this email thread. I'm going to endevor to avoid any 'it happened in live this way' comments during the proposal of these. All of these comments are from N/A time experiences within RoR.
S1. Addition of Scenarios into the current ORvR rotation.
Current: scenarios are queued on their own, regardless of status of ORvR lakes. rewards being different from the lakes.
Proposed Changes:
- Emblems and Medallions will drop in both SCs and ORvR.
- Scenarios will be added to the rotation of ORvR tiers. this will cause scenarios to be locked until the appropriate time of unlock. subsequently all ORvR lakes in the tier will be locked while scenarios are open.
E.G. Tier 1 Nordland is locked, Dwarf and Elf are opened. all three pairings are locked in T1. Scenarios become available and ORvR will not become unlocked until X (perhaps 8) Scenarios are completed. T2 ORvR is then unlocked (see next suggestion)
this could see specific scenarios tied to specific tiers. having SCs and ORvR in the same lock/unlock rotation could also provide additional means for Fortress unlocks when the time comes.
S2. Extending T1 to level 26 and including the T2 ORvR lakes in the rotation.
Current: T1 ends at CR 15 and includes only T1. this allows new players to focus on ORvR lakes to end up at potentially CR15/ RR25+.
Proposed Changes:
- extend T1 to include T2 ORvR lakes. make what is known as T2 now only include T3 and T4.
- the benefits that I see are that you have a delta of players with high RR 40+ and players that get out of T1 and then PVE to 40 then try to RvR again. at a disadvantage.
this suggestion aims to make the progression of new players more fluid giving them the opportunity to be CR25 / RR40+ by the end of T2 entering into T3/T4.
I do hope these suggestions are given some consideration by the devs.