[Swordmaster] Forceful Shock / Gusting Wind
Posted: Fri Apr 27, 2018 7:06 am
SM lacks in group utility compared to KoTBS and IB; everyone knows this. SM is widely regarded as the best 'offtank' because of its damage, but main tanking leaves a lot to be desired. Beyond the bubble-HoT build, which I will admit is great for self-defense, SM is very bad at supporting their group like the other tanks can. Part of the reason is the lack of a reliable punt. Gusting Wind is amazing in certain niche situations (mainly if there is a cliff nearby to throw several enemies off of), but outside of those rare instances it does little but spread immunity timers to a bunch of enemies. Its knockback distance is also distinctly subpar compared to both KoTBS and IB.
Instead of getting into the various builds of SM such as the Khaine, Hoeth and newly emerging Vaul, I propose to increase SM's group usefulness across the board by modifying one of the base tactics of SM: Forceful Shock.
As it currently stands, Forceful Shock causes Blurring Shock to knock back players and knock down monsters. It is virtually never used by any SM build, because it ties the knockback to Blurring Shock, which is a CORE ability, and causes you to knockback people when you really don't want to.
Instead of its current effect, I propose to change Forceful Shock to modify Gusting Wind into the single-target knockback that would normally be given to Blurring Shock. This will solve both the issue of constantly handing out immunity timers to a bunch of enemies when you didn't want to, and give SM the core ability to isolate a target and punt him into an allied group for extermination, abilities that both KoTBS and IB have but SM currently lacks.
P.S. Sorry for my complete lack of formatting.
Instead of getting into the various builds of SM such as the Khaine, Hoeth and newly emerging Vaul, I propose to increase SM's group usefulness across the board by modifying one of the base tactics of SM: Forceful Shock.
As it currently stands, Forceful Shock causes Blurring Shock to knock back players and knock down monsters. It is virtually never used by any SM build, because it ties the knockback to Blurring Shock, which is a CORE ability, and causes you to knockback people when you really don't want to.
Instead of its current effect, I propose to change Forceful Shock to modify Gusting Wind into the single-target knockback that would normally be given to Blurring Shock. This will solve both the issue of constantly handing out immunity timers to a bunch of enemies when you didn't want to, and give SM the core ability to isolate a target and punt him into an allied group for extermination, abilities that both KoTBS and IB have but SM currently lacks.
P.S. Sorry for my complete lack of formatting.