RvR overview
Posted: Thu Apr 19, 2018 8:38 pm
Just wondering on others take on the RvR system, any thoughts or opinions? Maybe we can help to give some feedback on what is/isnt working.
The BO system needs adjusting. It was created to 'disperse the zerg'.
But now the zerg just ignores BOs, there is very little emphasis on BOs except when oneside out numbers the other. You get BOs when youre done running around wasting time and have the numbers to do it.
This is more of an issue in low population hours(NA time).
Even if people hold BOs, 1 wb forms and that WB runs around the map killing whoever was on the BOs.
Holding multiple BOs becomes a huge pain.
Things that could help.
BOs locking, something like 15minutes. This will force players onto certain BOs, it will create a more centralized fighting area. Rather than haphazardly running around.
Right now anything is open, there is no one place to fight. There should be more emphasis on certain areas. BOs locking would create this.
Or totaly eliminate the BO resource drop from losing BOs. Sitting on BOs having a WB come by and eliminate the BO, people hardly go back to the BO and by the time you get back to it all your resource is lost.
RvR feels like a mindless clutter, its just a bunch of people running around. There is no focus on anything, then if you do sit on a BO, a WB comes and wipes you. And then you lose all your resource.
Very few WB fights happen on BOs, they happen in the middle of nowhere when both WBs are looking for other people to gank.
WB fights should take place on BOs. Most fights should take place on BOs, but no one cares about BOs. They just want to find people to gank. The fighting has become chicken vs chicken.
There are too many options on where to be. The only time a core fight happens is during a keep siege, because thats where the majority of players are. BOs should be like little keep fights. BOs have just became an afterthought now.
And the requirements to maintain BOs are too punishing.
The BO system needs adjusting. It was created to 'disperse the zerg'.
But now the zerg just ignores BOs, there is very little emphasis on BOs except when oneside out numbers the other. You get BOs when youre done running around wasting time and have the numbers to do it.
This is more of an issue in low population hours(NA time).
Even if people hold BOs, 1 wb forms and that WB runs around the map killing whoever was on the BOs.
Holding multiple BOs becomes a huge pain.
Things that could help.
BOs locking, something like 15minutes. This will force players onto certain BOs, it will create a more centralized fighting area. Rather than haphazardly running around.
Right now anything is open, there is no one place to fight. There should be more emphasis on certain areas. BOs locking would create this.
Or totaly eliminate the BO resource drop from losing BOs. Sitting on BOs having a WB come by and eliminate the BO, people hardly go back to the BO and by the time you get back to it all your resource is lost.
RvR feels like a mindless clutter, its just a bunch of people running around. There is no focus on anything, then if you do sit on a BO, a WB comes and wipes you. And then you lose all your resource.
Very few WB fights happen on BOs, they happen in the middle of nowhere when both WBs are looking for other people to gank.
WB fights should take place on BOs. Most fights should take place on BOs, but no one cares about BOs. They just want to find people to gank. The fighting has become chicken vs chicken.
There are too many options on where to be. The only time a core fight happens is during a keep siege, because thats where the majority of players are. BOs should be like little keep fights. BOs have just became an afterthought now.
And the requirements to maintain BOs are too punishing.
