[Review] [Sorc] Gloom of Night
Posted: Sun Apr 15, 2018 11:38 pm
This ability has no practical use due to the fact that:
1. The cast time is 2 seconds;
2. This ability has a long cooldown time(especially considering how the disrupt works).
My suggestion, which may make the use of this ability justified, is as follows:
1. Make this an instant cast ability;
2. Move GoN to destruction tree(since it applies an AOE dmg). You can probably swap it with Black Horror(since this ability needs to be reworked too);
3. Reduce the cooldown to 0 seconds(?);
4. Reduce the duration to 9 seconds(?).
Paragraphs 3 and 4 of the proposal need to be tested. But, given the fact that the ability doesn't do much damage(370 critical damage to unguarded target, with 100 dark magic), it can all look quite viable.
Next, I would like to propose a small change to Black Horror ability. It is not used due to lack of useful damage and/or effect. I perfectly understand, that this is not on topic. And since i proposed to move this ability to Calamity tree, it should be changed in such a way as to fit the concept of this tree.
So, let's go directly to the proposal:
1. Make BH a single target ability;
2. Make it 2 seconds cast ability;
3. Leave the damage at the same level, as it is comparable to damage from other abilities with 2 seconds cast;
4. The additional effect of this ability can be modified or changed as follows: deals an additional amount(?) of damage over 9 seconds;
5. Increase the cooldown to 10 seconds.
Faithfuly yours, Shooga.
1. The cast time is 2 seconds;
2. This ability has a long cooldown time(especially considering how the disrupt works).
My suggestion, which may make the use of this ability justified, is as follows:
1. Make this an instant cast ability;
2. Move GoN to destruction tree(since it applies an AOE dmg). You can probably swap it with Black Horror(since this ability needs to be reworked too);
3. Reduce the cooldown to 0 seconds(?);
4. Reduce the duration to 9 seconds(?).
Paragraphs 3 and 4 of the proposal need to be tested. But, given the fact that the ability doesn't do much damage(370 critical damage to unguarded target, with 100 dark magic), it can all look quite viable.
Next, I would like to propose a small change to Black Horror ability. It is not used due to lack of useful damage and/or effect. I perfectly understand, that this is not on topic. And since i proposed to move this ability to Calamity tree, it should be changed in such a way as to fit the concept of this tree.
So, let's go directly to the proposal:
1. Make BH a single target ability;
2. Make it 2 seconds cast ability;
3. Leave the damage at the same level, as it is comparable to damage from other abilities with 2 seconds cast;
4. The additional effect of this ability can be modified or changed as follows: deals an additional amount(?) of damage over 9 seconds;
5. Increase the cooldown to 10 seconds.
Faithfuly yours, Shooga.