Melee healing situation
Posted: Tue Apr 10, 2018 10:38 am
Hi there,
This isn't a balance proposal nor does it contain any specific suggestion. It's more like stating an oponion, testing the waters and maybe gaining some insight if some dev cares to comment on the issue.
I am writing this post in relation to the ever present issue of granting WPs (and possibly DoKs but I will be focusing in WPs) that go melee a place in the game. As of the latest patch, Wrath WPs have received a much needed boost to their mobility (and in exchange have lost the possibility to go high enough in melee healing tree to grab key abilities for survival and group utility). Seems like a fair exchange, so I don”t get why some ppl are crying.
My contention is that mobility, probably the most glaring defficiency of melee DoK/WPs (especially WPs who dont have snare from covenant), is even more necessary for Grace WPs than it is for Wrath ones. Why do I say this?
Imho Grace (melee healing) is not only important for the class, but for the whole game. Many different non dps classes can and should be able to spec full dps and be efficient at it. Wrath tree deserves its boost, BUT of all 6 healers classes ONLY 2 can melee heal. DoK and WP represent a truly special effort in every pvp game. The effort to achieve a class that can heal their groupmates in the thick of battle. A class that risks everything in the frontline not to get KBs and the pleasure of murdering their foes, but to provide support to the team.
There are many ppl in the game who enjoy healing and helping people around them survive, but get tired of casted heals and want to try a more dangerous but more mobile and multitask style of healing. Also many of us enjoy the feeling of wielding weapons and smashing the enemy in the face while we do that. Melee healing provides this experience.
WPs (and DoKs) are healer classes with a heavy melee approach by design, and if you want to play the class as it was meant to be, you need to be abe to connect with your enemies to heal. That's why I think mobility is also sorely needed by melee healers.
Right now melee healing continues to be a challenge at worst, and one has only to check the empire forum where people who try to melee heal tell their experiences and how they are forced to figure out really complicated, very situational and extremely high rr gear dependent builds to attain a measure of success.
As an example, melee healers are sometimes forced to look for hybrid specs with salvation to try and deal with the mobility related downtime of melee healing as it is right now, having to forsake the also sorely needed AoE detaunt of Wrath because of that.
I know melee healing is probably the most difficult game experience to balance, so I fully understand that it is not yet viable, and that it will take a lot of tweaks and tests to make it work, so please don”t take this as a whine post and I hope it doesn't become one, which would only put unwarranted pressure on a dev team that are doing what they can and handing us a much more balanced game than the live one.
This isn't a balance proposal nor does it contain any specific suggestion. It's more like stating an oponion, testing the waters and maybe gaining some insight if some dev cares to comment on the issue.
I am writing this post in relation to the ever present issue of granting WPs (and possibly DoKs but I will be focusing in WPs) that go melee a place in the game. As of the latest patch, Wrath WPs have received a much needed boost to their mobility (and in exchange have lost the possibility to go high enough in melee healing tree to grab key abilities for survival and group utility). Seems like a fair exchange, so I don”t get why some ppl are crying.
My contention is that mobility, probably the most glaring defficiency of melee DoK/WPs (especially WPs who dont have snare from covenant), is even more necessary for Grace WPs than it is for Wrath ones. Why do I say this?
Imho Grace (melee healing) is not only important for the class, but for the whole game. Many different non dps classes can and should be able to spec full dps and be efficient at it. Wrath tree deserves its boost, BUT of all 6 healers classes ONLY 2 can melee heal. DoK and WP represent a truly special effort in every pvp game. The effort to achieve a class that can heal their groupmates in the thick of battle. A class that risks everything in the frontline not to get KBs and the pleasure of murdering their foes, but to provide support to the team.
There are many ppl in the game who enjoy healing and helping people around them survive, but get tired of casted heals and want to try a more dangerous but more mobile and multitask style of healing. Also many of us enjoy the feeling of wielding weapons and smashing the enemy in the face while we do that. Melee healing provides this experience.
WPs (and DoKs) are healer classes with a heavy melee approach by design, and if you want to play the class as it was meant to be, you need to be abe to connect with your enemies to heal. That's why I think mobility is also sorely needed by melee healers.
Right now melee healing continues to be a challenge at worst, and one has only to check the empire forum where people who try to melee heal tell their experiences and how they are forced to figure out really complicated, very situational and extremely high rr gear dependent builds to attain a measure of success.
As an example, melee healers are sometimes forced to look for hybrid specs with salvation to try and deal with the mobility related downtime of melee healing as it is right now, having to forsake the also sorely needed AoE detaunt of Wrath because of that.
I know melee healing is probably the most difficult game experience to balance, so I fully understand that it is not yet viable, and that it will take a lot of tweaks and tests to make it work, so please don”t take this as a whine post and I hope it doesn't become one, which would only put unwarranted pressure on a dev team that are doing what they can and handing us a much more balanced game than the live one.