Steady Aim should not be tied to any of trees, it's a core skill and it's in a very bad state. It also should not be fixed through any of trees. It should receive a complete rework which was discussed already.Ramasee wrote: ↑Tue Apr 10, 2018 7:12 pmFlame Arrow range increase might be adding too many things to one tactic. I would suggest making a new thread on adding the range increase to flame arrow to Smoldering Arrow tactic since that one is already about increasing the effectiveness of Flame Arrow.dansari wrote: ↑Tue Apr 10, 2018 2:44 pm Personally I'd like to see Flame Arrow and maybe Steady Aim incorporated into the revamp of this tactic. Something like:
With tactic slotted, keep AP reduction, Flame Arrow range increased by 20ft (to match the rest of the tree at ~110ft when in Scout), and Steady Aim reduced by 10s to a 20s cooldown, with the build time effect removed for all Scout stance abilities. This gives you a short window every ~15s (6s buff timer, 20s cd) to apply burst damage instead of a flat damage increase across the board.
Reducing the cooldown and removing the build time increase while in scout stance for steady aim, I believe is much better for the woes of scout shadow warrior than my suggestion. Instead of keeping the constant 35% reduced AP cost, add it to steady aim as well (when tactic is slotted) and increase the potency to 50, or 75% reduction. This would keep the tactic focused on one aspect, burst damage window.
Flame Arrow is also a laughable skill, it won't be useful even with 150ft range cause it's damage is not even fluff. It must be reworked completely, therefore, it's not a part of this thread.