Re: Patch Notes 7/04/2018
Posted: Sat Apr 07, 2018 11:38 am
Any idea when chapter 22 will be done and onslaught will be available?
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I'm struggling to envision what melee class you have in mind when you say Wrath WP does comparable damage? Are we talking scenario damage on the scoreboard, the majority of which is fluff?Gravord wrote: ↑Sat Apr 07, 2018 10:20 am Group play:
- dmg output comparable with melee classe
- medium armor, no mechanics requiring positional attacks or waiting for rage to go high taking half your armor and resists - full dmg from first hit
- heal in spammable attack
- high single target channel heal, allowing such "dps" to single target focused team member or himself if need to
- option to remove disarm - no melee class have it, allowing again to continue damaging and healing
- quickest cd on snare/root immunity than any other melee, effectively making them twice more mobile than real melees
- parry/crit tactic, most melees have no equivalent and effectively lower parry/crit than dok/wp can get
- auto attack 50% increase tactic, only few melees have it
- covenant/prayer effectively buffing team with 100% uptime
- ini debuff openers
- option to cleanse
- option to ressurect team members
- shatter enchantement
- dok - perma heal debuff
Trekman wrote:Any idea when chapter 22 will be done and onslaught will be available?
If its sooo bad why you were already running melee wp in 6 man?peterthepan3 wrote: ↑Sat Apr 07, 2018 11:40 amThankfully, the game isn't balanced around solo encounters. Any ranged/healer that allowed a Wrath WP to catch them is playing wrong' you also have access to flee/quick escape.
I'm struggling to envision what melee class you have in mind when you say Wrath WP does comparable damage? Are we talking scenario damage on the scoreboard, the majority of which is fluff?Gravord wrote: ↑Sat Apr 07, 2018 10:20 am Group play:
- dmg output comparable with melee classe
- medium armor, no mechanics requiring positional attacks or waiting for rage to go high taking half your armor and resists - full dmg from first hit
- heal in spammable attack
- high single target channel heal, allowing such "dps" to single target focused team member or himself if need to
- option to remove disarm - no melee class have it, allowing again to continue damaging and healing
- quickest cd on snare/root immunity than any other melee, effectively making them twice more mobile than real melees
- parry/crit tactic, most melees have no equivalent and effectively lower parry/crit than dok/wp can get
- auto attack 50% increase tactic, only few melees have it
- covenant/prayer effectively buffing team with 100% uptime
- ini debuff openers
- option to cleanse
- option to ressurect team members
- shatter enchantement
- dok - perma heal debuff
Medium armor, as do 4/6 melee classes.
You forget that, in order to get the new Charge ability, one has to invest 15 points into Wrath: unless you are high RR, this means you will not be able to get Sigmar's Shield, and your heal spammable/Divine Assault will be significantly weaker; tldr, Wrath WP's melee healing capabilities are now lessened (which they should be, I echo that point of yours).
We do have the option to resurrect, and cleanse, and provide covenants - that much is true - but to suggest that Wrath WP DPS was in any way comparable to a competent slayer, WL or WH is wrong: we have incredibly bad tooltip numbers on our abilities, we lack a +% crit modifier, we lack any damage morales, we lack AoE detaunt (you can't pick this tactic up as a Wrath WP if you want to do damage), etc.
Onslaught PQs are currently being tested by a bunch of dedicated people. Stay patient.Trekman wrote:Any idea when chapter 22 will be done and onslaught will be available?
Yeah, it’s hard but now we know that if you whine enough you can get what you wantAurandilaz wrote: ↑Sat Apr 07, 2018 11:30 am Any suggestions how to get Guardian WL toughness levels to the same numbers as Wounds? It was somewhat easy to get 8-10k wounds to buff your pet Str previously, but now seems challenging to get similar toughness levels since sets don't give as much.
Some friendly advice, now you are a balance mod. Avoid using terms like "we" when discusing classes. Gives folks summat to latch on and derail the thread into ad-nauseum bias. Try to emulate Torque's air of inpartial hatred and disdain towards the serfs.peterthepan3 wrote: ↑Sat Apr 07, 2018 11:40 am
Thankfully, the game isn't balanced around solo encounters. Any ranged/healer that allowed a Wrath WP to catch them is playing wrong (and healers also have access to flee/quick escape).
I'm struggling to envision what melee class you have in mind when you say Wrath WP does comparable damage? Are we talking scenario damage on the scoreboard, the majority of which is fluff?Gravord wrote: ↑Sat Apr 07, 2018 10:20 am Group play:
- dmg output comparable with melee classe
- medium armor, no mechanics requiring positional attacks or waiting for rage to go high taking half your armor and resists - full dmg from first hit
- heal in spammable attack
- high single target channel heal, allowing such "dps" to single target focused team member or himself if need to
- option to remove disarm - no melee class have it, allowing again to continue damaging and healing
- quickest cd on snare/root immunity than any other melee, effectively making them twice more mobile than real melees
- parry/crit tactic, most melees have no equivalent and effectively lower parry/crit than dok/wp can get
- auto attack 50% increase tactic, only few melees have it
- covenant/prayer effectively buffing team with 100% uptime
- ini debuff openers
- option to cleanse
- option to ressurect team members
- shatter enchantement
- dok - perma heal debuff
Medium armor, as do 4/6 melee classes.
You forget that, in order to get the new Charge ability, one has to invest 15 points into Wrath: unless you are high RR, this means you will not be able to get Sigmar's Shield, and your heal spammable/Divine Assault will be significantly weaker; tldr, Wrath WP's melee healing capabilities are now lessened (which they should be, I echo that point of yours).
We do have the option to resurrect, and cleanse, and provide covenants - that much is true - but to suggest that Wrath WP DPS was in any way comparable to a competent slayer, WL or WH is wrong: we have incredibly bad tooltip numbers on our abilities, we lack a +% crit modifier, we lack any damage morales, we lack AoE detaunt (you can't pick this tactic up as a Wrath WP if you want to do damage), etc.
Trekman wrote:Any idea when chapter 22 will be done and onslaught will be available?
Onslaught PQs are currently being tested by a bunch of dedicated people. Stay patient.
I would like to inquire Balance Moderator on his opinion of what the game should be balanced around to better understand the direction Balancing will be going.peterthepan3 wrote: ↑Sat Apr 07, 2018 11:40 am [Thankfully, the game isn't balanced around solo encounters.
So he should be like Torq, yes? What about you let them do their thing, and you can work on your own things, Mate.Fallenkezef wrote: ↑Sat Apr 07, 2018 11:50 amSome friendly advice, now you are a balance mod. Avoid using terms like "we" when discusing classes. Gives folks summat to latch on and derail the thread into ad-nauseum bias. Try to emulate Torque's air of inpartial hatred and disdain towards the serfs.peterthepan3 wrote: ↑Sat Apr 07, 2018 11:40 am
Thankfully, the game isn't balanced around solo encounters. Any ranged/healer that allowed a Wrath WP to catch them is playing wrong (and healers also have access to flee/quick escape).
I'm struggling to envision what melee class you have in mind when you say Wrath WP does comparable damage? Are we talking scenario damage on the scoreboard, the majority of which is fluff?Gravord wrote: ↑Sat Apr 07, 2018 10:20 am Group play:
- dmg output comparable with melee classe
- medium armor, no mechanics requiring positional attacks or waiting for rage to go high taking half your armor and resists - full dmg from first hit
- heal in spammable attack
- high single target channel heal, allowing such "dps" to single target focused team member or himself if need to
- option to remove disarm - no melee class have it, allowing again to continue damaging and healing
- quickest cd on snare/root immunity than any other melee, effectively making them twice more mobile than real melees
- parry/crit tactic, most melees have no equivalent and effectively lower parry/crit than dok/wp can get
- auto attack 50% increase tactic, only few melees have it
- covenant/prayer effectively buffing team with 100% uptime
- ini debuff openers
- option to cleanse
- option to ressurect team members
- shatter enchantement
- dok - perma heal debuff
Medium armor, as do 4/6 melee classes.
You forget that, in order to get the new Charge ability, one has to invest 15 points into Wrath: unless you are high RR, this means you will not be able to get Sigmar's Shield, and your heal spammable/Divine Assault will be significantly weaker; tldr, Wrath WP's melee healing capabilities are now lessened (which they should be, I echo that point of yours).
We do have the option to resurrect, and cleanse, and provide covenants - that much is true - but to suggest that Wrath WP DPS was in any way comparable to a competent slayer, WL or WH is wrong: we have incredibly bad tooltip numbers on our abilities, we lack a +% crit modifier, we lack any damage morales, we lack AoE detaunt (you can't pick this tactic up as a Wrath WP if you want to do damage), etc.
Trekman wrote:Any idea when chapter 22 will be done and onslaught will be available?
Onslaught PQs are currently being tested by a bunch of dedicated people. Stay patient.
I do like the tone of the balance changes. I would love every class to have three viable trees.