Possible fix for Keep Lord resetting?
Posted: Sat Feb 24, 2018 8:35 pm
Greetings,
I will make this simple and brief. Over time with many frustration, and for what reason it may be... During Keep siege, many players will gather at the Lord, attack the Lord, and find that a player has run off (for whatever reason it may be; purposeful, accidental - the whole, "Oh no the Lord is on me! Better run downstairs!"...) Today I have watched a Keep Lord hit roughly 20-25% health and then get reset by a player who took the aggro and run away from it's range of aggression. Frustratingly, the Lord COULD have taken a death of 3+ tries but was reset many times (some by the same player... as this happens in other cases as well). What I would like to question and offer is, why in a dungeon like Gunbad can you attack a boss, and if one in your party dies, the boss will go onto the next attacker, whereas a Keep Lord will chase the fleeting person and then reset as soon as the range is left? Is this something that could be fixed (to where the Keep Lord will attack the next damaging person) as simply as it sounds or is there a higher complication to it? You could spam, "STAY WHERE YOU ARE, STOP MOVING" during the whole fight but people still flee when the Lord attacks them.
Regards,
Synacy
I will make this simple and brief. Over time with many frustration, and for what reason it may be... During Keep siege, many players will gather at the Lord, attack the Lord, and find that a player has run off (for whatever reason it may be; purposeful, accidental - the whole, "Oh no the Lord is on me! Better run downstairs!"...) Today I have watched a Keep Lord hit roughly 20-25% health and then get reset by a player who took the aggro and run away from it's range of aggression. Frustratingly, the Lord COULD have taken a death of 3+ tries but was reset many times (some by the same player... as this happens in other cases as well). What I would like to question and offer is, why in a dungeon like Gunbad can you attack a boss, and if one in your party dies, the boss will go onto the next attacker, whereas a Keep Lord will chase the fleeting person and then reset as soon as the range is left? Is this something that could be fixed (to where the Keep Lord will attack the next damaging person) as simply as it sounds or is there a higher complication to it? You could spam, "STAY WHERE YOU ARE, STOP MOVING" during the whole fight but people still flee when the Lord attacks them.
Regards,
Synacy