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Cultivating Crit Chance and Special Moment Chance

Posted: Tue Jan 23, 2018 9:05 pm
by BattlePope
Does anyone know the base chance for a critical moment, special moment, and critical failure of seeds (i.e. lvl 1, 25, 50, etc)?

The official wiki lists the percent change to increase/decrease the various criticals from soils/waters/nutrients which kind of helps, but doesn't tell the whole story without knowing the base percentages. I also don't even know if the percentages on RoR are the same as live was both for base percentages and/or nutrient percentages.

I'm not fretting over it; I've used pretty much no additives and I've nearly got most of the seeds I want to 200. I just like to min-max and see what percentage chance increases/decreases I can get with minimal gold input.

Re: Cultivating Crit Chance and Special Moment Chance

Posted: Tue Jan 23, 2018 9:53 pm
by Darks63
Get the addon crafting info tooltip it can help out with the values you are seeking.

Re: Cultivating Crit Chance and Special Moment Chance

Posted: Fri Jan 26, 2018 6:45 pm
by BattlePope
Thanks for the tip Darks63. Not sure where to get add-ons that aren't pre-loaded in RoR, but I found what I needed. In case anyone else is curious:

1 - 16% Fail Chance, +10% Special Chance
25 - 16% Fail Chance, +9% Special Chance
50 - 17% Fail Chance, +8% Special Chance
75 - 17% Fail Chance, +7% Special Chance
100 - 18% Fail Chance, +6% Special Chance
125 - 18% Fail Chance, +4% Special Chance
150 - 19% Fail Chance, +2% Special Chance
175 - 19% Fail Chance, +1% Special Chance
200 - 20% Fail Chance

Also, link to the percentages of soil/water/nutrient chances: http://warhammerfantasy.wikia.com/wiki/ ... ultivating

Re: Cultivating Crit Chance and Special Moment Chance

Posted: Sat Jan 27, 2018 5:02 am
by anarchypark
minimum gold investment.
no additives until 175.
with 175 seed, add all additives with highest value.
soil from PQ bag purple soil.
rest from vendor.

i think super crit chance is 20+-% with this method.