Daemonic Withering/Coordinated Fire - Undefendable/Reduced CD
Posted: Thu Jan 04, 2018 8:14 pm
Issue
Daemonic Withering & Coordinated Fire both increase damage to target by 15%. It's incredibly powerful, but more times than not, you will get your ability (Withered Soul/Signal Flare) disrupted. You then have to wait 20 seconds for it to become available again - assuming it won't disrupt again, or that the target isn't already dead - and are thus running around with, essentially, 3 tactics.
Why is this an issue?
You are giving up an entire tactic slot for one DoT, a dot that is on a 20 second CD, and with recent changes the DoT is cleansed a hell of a lot (especially against key targets, such as healers). There are a plethora of other tactics one could be using over it already, so it needs to be a guaranteed & reliable DoT if using the tactic.
Solution 1
Simple: if using 15% dmg tactic for respective career, the DoT should now become undefendable. A whole tactic designed around a single DoT should make the DoT exempt from 'normal' rules of evasion.
Solution 2
Keep the chance to be disrupted/blocked/dodged, but reduce the CD of Withered Soul/Signal Flare to 10 seconds if tactic is slotted. This would allow you to swap targets more often (a 20 second CD doesn't usually function well in fast-paced PvP environments, where target swapping can happen every few seconds), while keeping the ability defendable via normal evasive means.
Daemonic Withering & Coordinated Fire both increase damage to target by 15%. It's incredibly powerful, but more times than not, you will get your ability (Withered Soul/Signal Flare) disrupted. You then have to wait 20 seconds for it to become available again - assuming it won't disrupt again, or that the target isn't already dead - and are thus running around with, essentially, 3 tactics.
Why is this an issue?
You are giving up an entire tactic slot for one DoT, a dot that is on a 20 second CD, and with recent changes the DoT is cleansed a hell of a lot (especially against key targets, such as healers). There are a plethora of other tactics one could be using over it already, so it needs to be a guaranteed & reliable DoT if using the tactic.
Solution 1
Simple: if using 15% dmg tactic for respective career, the DoT should now become undefendable. A whole tactic designed around a single DoT should make the DoT exempt from 'normal' rules of evasion.
Solution 2
Keep the chance to be disrupted/blocked/dodged, but reduce the CD of Withered Soul/Signal Flare to 10 seconds if tactic is slotted. This would allow you to swap targets more often (a 20 second CD doesn't usually function well in fast-paced PvP environments, where target swapping can happen every few seconds), while keeping the ability defendable via normal evasive means.