Sorc - Chilling Gusts
Posted: Tue Dec 26, 2017 4:27 pm
Issue:
What's that? It's a 11 point tactic from mid tree that no one uses because how awful it is.
And before someone comes and says it can be used in some very niche dot spam spec, nope, it is garbage.
If you run a spec that includes CG in its current form you are either experimenting or haven't figured out a better spec, whether that be ST or AoE.
The tactic is just bad - 33% proc chance for meagre 200-400 dmg (tooltip says 423 with 11pts investment, then comes the mitigation) in case your Chillwind or Icespikes damages enemy. It doesn't crit, and it only procs on successful damage effect.
And its a 11 points tactic investment.
Ice Spikes is a 15 sec DoT that hits about 100-200 usually, 300-400 at best (rare cases of +500 crits). Chillwind is shorter duration and slightly harder hitting, but not by that much.
Chillwind starts at 9 sec, ticks at 6-3-0 seconds. Icespikes starts at 15 secs, ticks at 12-9-6-3-0.
So assuming the proc chance RNG is working as intended, you should be able to expect one Chilling Gust dmg proc per each Chillwind used, and 1-2 per each Icespikes used per target.
However, with recent changes to damage defence mechanics, and with generally higher faces of disrupt you face from tanks and healers especially, your real chances to get CG procs are below what you could expect on average; because it procs on damage done, not upon disrupt.
Even if it comes to spamming Icespikes for AoE, you should not be using CG tactic. Against a proper enemy warband that manages HoldTheLine formations and buff stacking, you can expect your initial IS to land on 3-6 targets, and be disrupted en masse before it even gets to land on rest of the targets.
Well, after you spam out 3-5 IS to build your Dhar Magic up, you will get enough people DoTted through the initial disrupt/block check, however the DoTs still face a new check upon each damage tick.
Meaning in the end, after shooting out 27-45 IS dots, you might expect 10-30 to actually damage enemies, sometimes you face lower disrupts and sometimes you face a real 8 tank WB with HTL spam and nothing really hits.
It may have been of more value when there still existed proc-meta potential and Icespikes were not below fluff-damage tier during lower rates of disrupt.
At this point I'll just conclude that CG is garbage tactic, and very much not worth an 11 point investment into the DoT tree, not if you running AoE spec, and not if you want ST spec.
Solution:
How to fix a useless tactic? Lets take a peak at the Sorc mirror class BW has instead. In DoT/mid tree they have at 11 points a tactic (Smoldering Embers) that makes their basic 3 career dots Ignite/SlowBoil/BoilingBlood reapply with a 25% chance after DoT ends/is removed.
This tactic has a synergy with the 13pts ability, StopDropAndRoll, a ranged KD that requires target to be Ignited. Obviously not the best tactic they have in their vast arsenal of good and decent tactics, but doable in a RKD spec where you enjoy a Boiling Blood or Ignite just re-churning a target down even if they run their course down.
Now were this mirrored, it would still be unused by vast majority of Sorcs unless you really love your DoTs, simply because you would be using your standard tactics for ST dmg spec.
But lets look at the other 11 pts tactics BW has, Wildfire from the AoE tree that gives a decent tactic DoT, and works on any AoE tree ability "hit" (should check, probably doesn't even need damage to proc, but procs often enough anyway when doing AoE).
Easily better than current form of CG, because WF will proc from so many different abilities and it can crit (CG does not crit).
Maybe would work as a mirror, assuming Sorc "Wild Ice" would proc from any DoT tree ability and give target a DoT that crits, maybe worth using, but probably not since most player prefer tactics that do not have random chance to be useful, but choose instead tactics that have certain likelihood of actually being worth slotting into tactic bar, or speccing for. (difference in proc frequency between whole AoE tree ability spam versus mostly ST DoT "spam")
But the crownjewel is at the left tree, BurnThrough, a tactic that makes 2 core abilities of the dmg tree "virtually undefendable" - Fireball (2-3k crits) and Pyroclastic Surge (1.5-2k crits).
The synergy between Flashfire and Fireball + BurnThrough is just amazing. PS itself is decent ability part of normal ST rotation.
No matter how high the defensive targets Disrupt/Block, or if its a Witch Elf with anti-Disrupt Elixir, BurnThrough hits home.
So what if we take this amazing concept and let Sorc mid tree have similar amazing tactic.
And make Chilling Gusts turn Icespikes and Word of Pain(/Vision of Torment) into "virtually undefendable".
The recent Disrupt changes have hurt all magical dps classes, but one could argue BW still has the best means of countering it by using BurnThrough, whereas Sorc is somewhat clueless how to cope with high rates of disrupt.
Icespikes do 5 ticks, without crit you can expect 100-200 dot ticks. With crit, you can expect 200-450 ticks, very rarely more. Usually 50-150 on high resist targets, and in very rare case a 500 tick on highly resist debufed target.
Completely cleanseable, which is about why no one relies much on Icespikes, the abilities mainpurpose being to build up Dark Magic, both before fight, and during AoE fighting, as well as create those "200-300" pressure Dot ticks to make enemy warband healers sweat.
Any party with 2 healers or few cleanses will survive those ticks, but having Icespikes possibly as undefendable will help Sorc AoE options and possibly close the gap between Sorc and BW aoe dmg potential. Anyone who has bombed on both Sorc and BW can tell that Sorc is nowhere close to the dmg output that BW can pump out.
It would increase the AoE pressure that Sorc can put out, without making it completely OP to the levels we had on live with few BW/Sorc melting massive enemy numbers fast and easily. Just stack resist and let those damage ticks from dots tickle. (comparing 300 ticks versus 3k Fireballs - I'd argue Icespikes being far less lethal)
However the other question is, should the other ability be Word of Pain, or maybe visions of Torment? Or maybe just Chillwind (probably not, since that is already covered by other tactic in same tree granting it a spirit debuff effect)
Word of Pain hits hard, but has 10s CD. Every good healer that runs Enemy addon, or just can in general spot Sorc rotation, will see it coming and pre-HoT accordingly, and any good player will seek to break LoS by themselves when they see WoP rotation start.
Meanwhile VoT is less hardhitting DoT, but is spammable. You can expect 700-1100 crits, easily just 30-50% of what WoP crits for.
So the real argument would be whether to pick a decent dmg doing VoT that has no CD, or big spike burst DoT WoP that is the biggest warning sign an enemy can have of coming damage and cannot be spammed due to having CD.
Another alternative would be to leave Icespikes out and have Sorc "BurnThrough"/Chilling Gusts affect both VoT and WoP, turning Sorc mid tree into a proper anti-Disrupt choice in the same way BW gets to combat Disrupt with direct damage tree abilities with BurnThrough tactic.
However as Sorc AoE is still quite far behind BW AoE potential (e.g. Funnel Power, Wildfire, Flashfire, functional/reachable bomb Morale2...), I'd myself favour letting CG tactic help Ice Spikes, and then one of the other core abilities of the mid/dot tree.
(Ice Spikes will still remain in fluff damage category, but will no longer hit/miss just like wed noodles, but like strong good quality wholesome tasty noodles)
Proposal:
A: Change Chilling Gusts into affecting Ice Spikes and Word of Pain, changing the DoTs into "virtually undefendable" akin to BurnThrough tactic
(decent AoE and powerful ST DoT)
B: Change CG into affecting IS and Visions of Torment, like BurnThrough tactic "virtually undefendable"
(decent AoE and potent spammable ST DoT)
C: Change CG into affecting WoP and VoT, like BurnThrough tactic "virtually undefendable"
(powerful ST DoT and potent spammable ST DoT)
D: Change CG into affecting IS and Chillwind, like BurnThrough tactic "virtually undefendable"
(decent AoE and mediocre ST DoT)
E: Change CG into performing like Wildfire, meaning extra damage proc DoT whenever Path of Calamity ability "hits" enemy, should crit like Wildfire does
(probably wouldnt run this myself)
F: Change CG proc trigger rate from 33% to 75% or 100%, effectively behaving a bit like Funnel Power (extra damage on every direct damage ability with minor self harm) but still only triggering on IS or Chillwind.
(Probably buffs ST spec Chillwind somewhat much, a bit meh for AoE purposes considering IS being IS - superfluff when it actually lands? powerful for pugfarming, useless versus real Warband formation)
Random side "proposal" possibilities if nothing above is of interest:
-Change CG: "All of your Path of Calamity abilities are 15% harder to Block and Disrupt"
-Change CG: "Any time Chillwind/IS is Disrupted/Blocked, you will do 10% more dmg during next 10 seconds"
-Change CG: "All of your Path of Calamity abilities have 20% more range"
Summary:
CG is an awful tactic under current state of game, it's a lottery within a lottery. If there is to be some serious changes to it, it needs to change into something that is actually worth slotting into your tactic bar, competing with currently favoured tactics in use.
No point in changing it from something unused to some other form of unused.
Ideally it would not just favour ST spec, but perhaps both AoE (Ice Spikes) and ST (WoP/VoT).
And also taking into consideration, if Destro currently is able to survive often enough despite BW having access to BurnThrough Fireballs/Pyroclastic Surge (synergy with Flashfire 0 sec cast), maybe Order should be capable of surviving Sorcs possible having undefendable DoTs. (with direct burst damage always being more deadlier than DoTs that can be cleansed or healers can prepare against with HoTs)
Alternatively if BurnThrough is way too OP to be mirrored over in different variation to Destro, above are also other possibilities regarding possible future change of Chilling Gusts.
If you have played your share of both BW and Sorc, you should know that BW retains the lead by both having greater AoE Damage Per Second output, and has almost same exact ST rotations except BW gets to enjoy Flashfire+BurnThrough with 0sec cast Fireballs. (with Fireball Barrage actually being useful and Shades of Death being terribad)
One lives in the hope that something of this suggestions ends up helping with closing the gap between the wide ridge that are Sorc and BW.
extra:
Image to Sorc outgoing dmg statistics; IS is spammed a lot, but ends up doing relatively little dmg
https://i.imgur.com/VM2BTth.jpg
My sorc is played 90% of time in AoE bomb spec for Warband gameplay, stats will reflect that.
What's that? It's a 11 point tactic from mid tree that no one uses because how awful it is.
And before someone comes and says it can be used in some very niche dot spam spec, nope, it is garbage.
If you run a spec that includes CG in its current form you are either experimenting or haven't figured out a better spec, whether that be ST or AoE.
The tactic is just bad - 33% proc chance for meagre 200-400 dmg (tooltip says 423 with 11pts investment, then comes the mitigation) in case your Chillwind or Icespikes damages enemy. It doesn't crit, and it only procs on successful damage effect.
And its a 11 points tactic investment.
Ice Spikes is a 15 sec DoT that hits about 100-200 usually, 300-400 at best (rare cases of +500 crits). Chillwind is shorter duration and slightly harder hitting, but not by that much.
Chillwind starts at 9 sec, ticks at 6-3-0 seconds. Icespikes starts at 15 secs, ticks at 12-9-6-3-0.
So assuming the proc chance RNG is working as intended, you should be able to expect one Chilling Gust dmg proc per each Chillwind used, and 1-2 per each Icespikes used per target.
However, with recent changes to damage defence mechanics, and with generally higher faces of disrupt you face from tanks and healers especially, your real chances to get CG procs are below what you could expect on average; because it procs on damage done, not upon disrupt.
Even if it comes to spamming Icespikes for AoE, you should not be using CG tactic. Against a proper enemy warband that manages HoldTheLine formations and buff stacking, you can expect your initial IS to land on 3-6 targets, and be disrupted en masse before it even gets to land on rest of the targets.
Well, after you spam out 3-5 IS to build your Dhar Magic up, you will get enough people DoTted through the initial disrupt/block check, however the DoTs still face a new check upon each damage tick.
Meaning in the end, after shooting out 27-45 IS dots, you might expect 10-30 to actually damage enemies, sometimes you face lower disrupts and sometimes you face a real 8 tank WB with HTL spam and nothing really hits.
It may have been of more value when there still existed proc-meta potential and Icespikes were not below fluff-damage tier during lower rates of disrupt.
At this point I'll just conclude that CG is garbage tactic, and very much not worth an 11 point investment into the DoT tree, not if you running AoE spec, and not if you want ST spec.
Solution:
How to fix a useless tactic? Lets take a peak at the Sorc mirror class BW has instead. In DoT/mid tree they have at 11 points a tactic (Smoldering Embers) that makes their basic 3 career dots Ignite/SlowBoil/BoilingBlood reapply with a 25% chance after DoT ends/is removed.
This tactic has a synergy with the 13pts ability, StopDropAndRoll, a ranged KD that requires target to be Ignited. Obviously not the best tactic they have in their vast arsenal of good and decent tactics, but doable in a RKD spec where you enjoy a Boiling Blood or Ignite just re-churning a target down even if they run their course down.
Now were this mirrored, it would still be unused by vast majority of Sorcs unless you really love your DoTs, simply because you would be using your standard tactics for ST dmg spec.
But lets look at the other 11 pts tactics BW has, Wildfire from the AoE tree that gives a decent tactic DoT, and works on any AoE tree ability "hit" (should check, probably doesn't even need damage to proc, but procs often enough anyway when doing AoE).
Easily better than current form of CG, because WF will proc from so many different abilities and it can crit (CG does not crit).
Maybe would work as a mirror, assuming Sorc "Wild Ice" would proc from any DoT tree ability and give target a DoT that crits, maybe worth using, but probably not since most player prefer tactics that do not have random chance to be useful, but choose instead tactics that have certain likelihood of actually being worth slotting into tactic bar, or speccing for. (difference in proc frequency between whole AoE tree ability spam versus mostly ST DoT "spam")
But the crownjewel is at the left tree, BurnThrough, a tactic that makes 2 core abilities of the dmg tree "virtually undefendable" - Fireball (2-3k crits) and Pyroclastic Surge (1.5-2k crits).
The synergy between Flashfire and Fireball + BurnThrough is just amazing. PS itself is decent ability part of normal ST rotation.
No matter how high the defensive targets Disrupt/Block, or if its a Witch Elf with anti-Disrupt Elixir, BurnThrough hits home.
So what if we take this amazing concept and let Sorc mid tree have similar amazing tactic.
And make Chilling Gusts turn Icespikes and Word of Pain(/Vision of Torment) into "virtually undefendable".
The recent Disrupt changes have hurt all magical dps classes, but one could argue BW still has the best means of countering it by using BurnThrough, whereas Sorc is somewhat clueless how to cope with high rates of disrupt.
Icespikes do 5 ticks, without crit you can expect 100-200 dot ticks. With crit, you can expect 200-450 ticks, very rarely more. Usually 50-150 on high resist targets, and in very rare case a 500 tick on highly resist debufed target.
Completely cleanseable, which is about why no one relies much on Icespikes, the abilities mainpurpose being to build up Dark Magic, both before fight, and during AoE fighting, as well as create those "200-300" pressure Dot ticks to make enemy warband healers sweat.
Any party with 2 healers or few cleanses will survive those ticks, but having Icespikes possibly as undefendable will help Sorc AoE options and possibly close the gap between Sorc and BW aoe dmg potential. Anyone who has bombed on both Sorc and BW can tell that Sorc is nowhere close to the dmg output that BW can pump out.
It would increase the AoE pressure that Sorc can put out, without making it completely OP to the levels we had on live with few BW/Sorc melting massive enemy numbers fast and easily. Just stack resist and let those damage ticks from dots tickle. (comparing 300 ticks versus 3k Fireballs - I'd argue Icespikes being far less lethal)
However the other question is, should the other ability be Word of Pain, or maybe visions of Torment? Or maybe just Chillwind (probably not, since that is already covered by other tactic in same tree granting it a spirit debuff effect)
Word of Pain hits hard, but has 10s CD. Every good healer that runs Enemy addon, or just can in general spot Sorc rotation, will see it coming and pre-HoT accordingly, and any good player will seek to break LoS by themselves when they see WoP rotation start.
Meanwhile VoT is less hardhitting DoT, but is spammable. You can expect 700-1100 crits, easily just 30-50% of what WoP crits for.
So the real argument would be whether to pick a decent dmg doing VoT that has no CD, or big spike burst DoT WoP that is the biggest warning sign an enemy can have of coming damage and cannot be spammed due to having CD.
Another alternative would be to leave Icespikes out and have Sorc "BurnThrough"/Chilling Gusts affect both VoT and WoP, turning Sorc mid tree into a proper anti-Disrupt choice in the same way BW gets to combat Disrupt with direct damage tree abilities with BurnThrough tactic.
However as Sorc AoE is still quite far behind BW AoE potential (e.g. Funnel Power, Wildfire, Flashfire, functional/reachable bomb Morale2...), I'd myself favour letting CG tactic help Ice Spikes, and then one of the other core abilities of the mid/dot tree.
(Ice Spikes will still remain in fluff damage category, but will no longer hit/miss just like wed noodles, but like strong good quality wholesome tasty noodles)
Proposal:
A: Change Chilling Gusts into affecting Ice Spikes and Word of Pain, changing the DoTs into "virtually undefendable" akin to BurnThrough tactic
(decent AoE and powerful ST DoT)
B: Change CG into affecting IS and Visions of Torment, like BurnThrough tactic "virtually undefendable"
(decent AoE and potent spammable ST DoT)
C: Change CG into affecting WoP and VoT, like BurnThrough tactic "virtually undefendable"
(powerful ST DoT and potent spammable ST DoT)
D: Change CG into affecting IS and Chillwind, like BurnThrough tactic "virtually undefendable"
(decent AoE and mediocre ST DoT)
E: Change CG into performing like Wildfire, meaning extra damage proc DoT whenever Path of Calamity ability "hits" enemy, should crit like Wildfire does
(probably wouldnt run this myself)
F: Change CG proc trigger rate from 33% to 75% or 100%, effectively behaving a bit like Funnel Power (extra damage on every direct damage ability with minor self harm) but still only triggering on IS or Chillwind.
(Probably buffs ST spec Chillwind somewhat much, a bit meh for AoE purposes considering IS being IS - superfluff when it actually lands? powerful for pugfarming, useless versus real Warband formation)
Random side "proposal" possibilities if nothing above is of interest:
-Change CG: "All of your Path of Calamity abilities are 15% harder to Block and Disrupt"
-Change CG: "Any time Chillwind/IS is Disrupted/Blocked, you will do 10% more dmg during next 10 seconds"
-Change CG: "All of your Path of Calamity abilities have 20% more range"
Summary:
CG is an awful tactic under current state of game, it's a lottery within a lottery. If there is to be some serious changes to it, it needs to change into something that is actually worth slotting into your tactic bar, competing with currently favoured tactics in use.
No point in changing it from something unused to some other form of unused.
Ideally it would not just favour ST spec, but perhaps both AoE (Ice Spikes) and ST (WoP/VoT).
And also taking into consideration, if Destro currently is able to survive often enough despite BW having access to BurnThrough Fireballs/Pyroclastic Surge (synergy with Flashfire 0 sec cast), maybe Order should be capable of surviving Sorcs possible having undefendable DoTs. (with direct burst damage always being more deadlier than DoTs that can be cleansed or healers can prepare against with HoTs)
Alternatively if BurnThrough is way too OP to be mirrored over in different variation to Destro, above are also other possibilities regarding possible future change of Chilling Gusts.
If you have played your share of both BW and Sorc, you should know that BW retains the lead by both having greater AoE Damage Per Second output, and has almost same exact ST rotations except BW gets to enjoy Flashfire+BurnThrough with 0sec cast Fireballs. (with Fireball Barrage actually being useful and Shades of Death being terribad)
One lives in the hope that something of this suggestions ends up helping with closing the gap between the wide ridge that are Sorc and BW.
extra:
Image to Sorc outgoing dmg statistics; IS is spammed a lot, but ends up doing relatively little dmg
https://i.imgur.com/VM2BTth.jpg
My sorc is played 90% of time in AoE bomb spec for Warband gameplay, stats will reflect that.