[Black Orc] Keep it Goin'!
Posted: Fri Dec 15, 2017 12:53 pm
1. Identify the issue.
Keep it Goin'! is a lackluster tactic. I really like the design concept of this tactic but noyone spec's it.
Current version
2. Explain why it's an issue.
So the current version of Big Slash is the BO's AoE knockback. The problem is that if you slot this tactic and constantly use big slash your handing out immunities like candy to everyone. Which is why noyone slots it and potentially the damage is not worth it because their is better options.
3. Propose a viable solution to the problem.
1. When Keep it Goin'! tactic is slotted remove the knockback portion of Big Slash. Keep the rest the same. This is costing a entire tactic slot and needs to compete with the other damaging tactic's. Potentially remove the cooldown on big slash. Your giving up your utility for more damage so the tactic should be decent. If needed adjust the damage value.
2. When Keep it Goin'! tactic is slotted increase the knockback distance of big slash from a medium distance to a large distance. Adjust with the cooldown accordingly for this new function or keep the cooldown the same. Keep the rest the same.
3. When Keep it Goin'! tactic is slotted either decrease or remove the immunity timer's granted by the knockback. Adjust with the cooldown accordingly for this new function. Potentially only available for 2hnder's or not.
I personally like option 1 over option 2 or 3. Option 2 is interesting to think on though. Option 3 is likely overpowered quite a bit, but is semi unique and interesting to think on. I seriously even question option 3 as a valid suggestion but oh well I did it.
Option 1 allows for a 2nd step ability to be used that costs less ap then big swing and likely does more damage. Option 1 allow's for the BO to have 2 stat steal applier's in it's 2nd step, Big Slash and Big swing. Note: Big Swing is a AP Hog, Big slash with this tactic is not.
Keep it Goin'! is a lackluster tactic. I really like the design concept of this tactic but noyone spec's it.
Current version
2. Explain why it's an issue.
So the current version of Big Slash is the BO's AoE knockback. The problem is that if you slot this tactic and constantly use big slash your handing out immunities like candy to everyone. Which is why noyone slots it and potentially the damage is not worth it because their is better options.
3. Propose a viable solution to the problem.
1. When Keep it Goin'! tactic is slotted remove the knockback portion of Big Slash. Keep the rest the same. This is costing a entire tactic slot and needs to compete with the other damaging tactic's. Potentially remove the cooldown on big slash. Your giving up your utility for more damage so the tactic should be decent. If needed adjust the damage value.
2. When Keep it Goin'! tactic is slotted increase the knockback distance of big slash from a medium distance to a large distance. Adjust with the cooldown accordingly for this new function or keep the cooldown the same. Keep the rest the same.
3. When Keep it Goin'! tactic is slotted either decrease or remove the immunity timer's granted by the knockback. Adjust with the cooldown accordingly for this new function. Potentially only available for 2hnder's or not.
I personally like option 1 over option 2 or 3. Option 2 is interesting to think on though. Option 3 is likely overpowered quite a bit, but is semi unique and interesting to think on. I seriously even question option 3 as a valid suggestion but oh well I did it.
Option 1 allows for a 2nd step ability to be used that costs less ap then big swing and likely does more damage. Option 1 allow's for the BO to have 2 stat steal applier's in it's 2nd step, Big Slash and Big swing. Note: Big Swing is a AP Hog, Big slash with this tactic is not.