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Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 16, 2017 1:14 pm
by Aurandilaz
Haojin wrote:well, toughness steal is total garbage if you have bo/sm or chosen/kotbs in your party. if you're solo, it's mediocre.
how do you even make a party without chosen/kotb bo/sm? lul :D

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 16, 2017 1:20 pm
by Haojin
well, you can sacrifice toughness aura with full conq for dps. but still, not a big deal imho. toughness is a "meh" stat anyways.

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 23, 2017 9:51 am
by Mikihiso
First of all I wanna thank develpment team - great work guys! ^) It's interesting idea and good stuff for players. BUT - Can u do model of helm not from t2...cos new set with new models at least helms will be much better.
Also I got an good idea - to give 1 BAG for Keep taking and 1 for LOCK the zone. So ppl why liching the locks have less then ppl why did all work.
P.S. I gues many ppl like me wait for some Nurgle , Slaanesh,Khorne stuff on choosen like we can see at npc in game.

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 23, 2017 9:53 am
by Tesq
the back show for the slayer is the same for all classes?

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 23, 2017 10:05 am
by peterthepan3
Mikihiso wrote: Also I got an good idea - to give 1 BAG for Keep taking and 1 for LOCK the zone. So ppl why liching the locks have less then ppl why did all work.
.

Give SC quicker dominator/sc weapon gain first, you lot been thrown enough bones as of late :D

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 23, 2017 10:06 am
by Hargrim
Mikihiso wrote:Also I got an good idea - to give 1 BAG for Keep taking and 1 for LOCK the zone. So ppl why liching the locks have less then ppl why did all work.
P.S. I gues many ppl like me wait for some Nurgle , Slaanesh,Khorne stuff on choosen like we can see at npc in game.
This is wrong thread for that, but you already get bags in much much bigger quantity than before - you won't get more of em, sorry. Also, there is like 33%-50% more renown if you participate in keep take and that alone should be enough of a carrot.

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Thu Nov 23, 2017 4:15 pm
by wargrimnir
Tesq wrote:the back show for the slayer is the same for all classes?
Yes

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Sun Nov 26, 2017 10:50 pm
by Rekkerr
Preface: Love this game and everything you guys do.

SM has Weapon skill??? Armor Reduction??
RP is mostly a Willpower set but then has a set bonus of Int?? Why?
Numerous other odd choices in bonuses or stats.

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Sun Nov 26, 2017 11:02 pm
by TenTonHammer
Rekkerr wrote:Preface: Love this game and everything you guys do.

SM has Weapon skill??? Armor Reduction??
RP is mostly a Willpower set but then has a set bonus of Int?? Why?
Numerous other odd choices in bonuses or stats.
Not every SM ability deals spirit dmg WS aids with armor pen for those pure physical attacks

Armor reduction gives SM better synergy with mdps like slayer

RP still has offensive damage abilites it can use

Re: [DEVELOPER PREVIEW] Redeye Set

Posted: Sun Nov 26, 2017 11:37 pm
by Egoish
TenTonHammer wrote:
Rekkerr wrote:Preface: Love this game and everything you guys do.

SM has Weapon skill??? Armor Reduction??
RP is mostly a Willpower set but then has a set bonus of Int?? Why?
Numerous other odd choices in bonuses or stats.
Not every SM ability deals spirit dmg WS aids with armor pen for those pure physical attacks

Armor reduction gives SM better synergy with mdps like slayer

RP still has offensive damage abilites it can use

RP and Zealot get either all int or all will from gear, depending on their toggle. So the set bonus is entirely based around a handy dps set, since healers don't want to stack willpower.