praying for a Marauder rework
Posted: Mon Nov 06, 2017 4:12 pm
I was wondering if there are any plans to rework the marauder a bit?
I hope i posted this in the right place?
It would be awesome if the 3 original mutations was renamed to "Gift of Tzeentch", "Gift of Slaanesh", "Gift of Nurgle" and made a "Gift of Khorne" alternative as no mutation.
In my head this makes a lot of sense, seeing its they are Chaos undivided(by the looks of icons everywhere), and at the moment the marauder is very Tzeentchy.
The most logical translation would be:
Gift of Monstrosity = Gift of Nurgle, Because of tankiness and sustain of the path.
Gift of Savagery = Gift of Slaanesh, Because of the nature it deals damage.
Gift of Brutality = Tzeentch, Because the marauder does not deal magical damage, Tzeentch has improved the marauders capabilities to deal damage.
No Mutation = Gift of Khorne, Because Khorne does not need enhancement, only the will and devotion of his followers.
The there first could stay as they are, but the last should get some enhancements like higher attackspeed, x% higher dmg for each consecutive hit, higher dmg as the health gets lower. And maybe 2 or 3 new skills. You get the drift of the path.
This might be a long shot, but it would make a longtime Warhammer Kharnate very happy!
I hope i posted this in the right place?
It would be awesome if the 3 original mutations was renamed to "Gift of Tzeentch", "Gift of Slaanesh", "Gift of Nurgle" and made a "Gift of Khorne" alternative as no mutation.
In my head this makes a lot of sense, seeing its they are Chaos undivided(by the looks of icons everywhere), and at the moment the marauder is very Tzeentchy.
The most logical translation would be:
Gift of Monstrosity = Gift of Nurgle, Because of tankiness and sustain of the path.
Gift of Savagery = Gift of Slaanesh, Because of the nature it deals damage.
Gift of Brutality = Tzeentch, Because the marauder does not deal magical damage, Tzeentch has improved the marauders capabilities to deal damage.
No Mutation = Gift of Khorne, Because Khorne does not need enhancement, only the will and devotion of his followers.
The there first could stay as they are, but the last should get some enhancements like higher attackspeed, x% higher dmg for each consecutive hit, higher dmg as the health gets lower. And maybe 2 or 3 new skills. You get the drift of the path.
This might be a long shot, but it would make a longtime Warhammer Kharnate very happy!