[Sorc] - Black Horror
Posted: Sat Oct 21, 2017 12:27 pm
Problem:
Black Horror: Requires 5 points investment into Path of Destruction (AoE tree), does base 316 corp aoe damage within 20 feet of target and debuffs targets hit Initiative by 50.
At rank 40 with 15 points into PoD, the ability does debuff Init by 80, and damage is about 661.
In comparison, Shattered Shadows dmg is about 737 (76 difference - difference becomes larger when taking into account Sorc crit increase mechanic)
Meanwhile for Init debuff purposes, Squig Herder Conq set bonus is 100 Init Debuff, which triggers easily when spamming AoE.
Now why would you even spec for Black Horror? Well most people might not do that, especially if you are not RR +50 or +60 with few extra Mastery points to throw around when going for AoE spec on Sorc. Even then, most Sorcs might not bother using Black Horror at all, considering it has same 3 sec cast as Shattered Shadows, less damage and most likely the init debuff will be wasted too as other classes do it easier and better. Not to forget random Black Ork Init debuff stealing.
The only occasions I myself bother hitting BH is when I have Shatter Limbs on me and cannot use ANY other ability (rare), or when I do ranged bombing rotation on enemy oil or other super slow target where you can afford to stand still 3 seconds, and even then I do 1 BH followed by maybe 5-10 Shattered Shadows on oil, as one init debuff is enough and SS simply does better damage.
Suggestion:
Change the Black Horror base 50 - (80 at full 15 points) Initiative debuff into a 15% disrupt debuff.
Classes like SH/SW/engi have Pierce Defences (15 block/dodge/parry debuff tactic), and Sorc mirror class BW has Flashfire which means that enemy Disrupt only feeds their potential to do more damage. Sorc in their AoE spec lacks such tools, and while they could go get Word of Pain tactic from middle tree and run a tactic that helps ST Willpower debuff, it doesn't help much when you are fighting multiple enemies and doing AoE. This has resulted in Sorcs falling somewhat behind in the AoE warband potential, alongside with losing Infernal Wave synergy with Chop Fasta, and having lost "proc meta" potential earlier this year. Recent changed to defensive mechanics have made AoE in general slightly more challenging for Sorcs.
Would this be Overpowered? No. A Sorc would either need to stand still for 3 seconds, find a target with low disrupt to allow BH to hit in the first place, and then hope there are enough targets within 20 feet area that do not all disrupt/block the effect before it even lands. And if Sorc comes to close combat range and uses Close Quarters, it is still a 1.5 second cast, which means less damage done via other abilities (VERY high opportunity cost - every Sorc knows the futility of trying to do a 1.5 second cast in the middle of large fight), prone to set backs and still has to pass initial target disrupt check before trying to pass other nearby targets disrupt/block check.
The ability is something you have to purchase with mastery points. It has long cast time and in its current form its one of the abilities you most likely never see in use.
Furthermore, Black Horror in its current form places a Curse on the target, meaning a WP or RP can cleanse it. And Warrior Priest does have tactic Exalted Defences, where upon defending, they gain +20% healing, and as well a +10 Disrupt tactic. Occasional BH actually landing through would still not be catastrophic.
Even then, a 15% disrupt debuff only makes a slight dent in the enemy ranks that most likely are under HoldTheLine +45% disrupt buff, or have healers with relatively high Willpower having solid Disrupt in the first place to begin with.
Would this change 6v6 meta? Most likely not. You most likely won't even bring a ranged caster to smallscale fighting, nor have them spec into AoE tree nor have them use abilities that require 3 seconds of standing still. It would only make a slight difference in warband vs warband fighting and help Sorcs keep up with the other rdps bombing classes after all the recent changes.
So suggestion
A) -15% disrupt debuff
B) -10% disrupt debuff in case -15% lowers general defences too much (which it does not if target has 1-2 tanks around with HTL
Other:
C) And in case A) is too much for 5 point ability, it could be discussed whether it should move higher in Path of Destruction tree to reflect increased utility.
D) Another way to reflect gained utility would be having higher cost of use: change AP cost to the somewhat heavier price of 50 Dark Magic
Black Horror: Requires 5 points investment into Path of Destruction (AoE tree), does base 316 corp aoe damage within 20 feet of target and debuffs targets hit Initiative by 50.
At rank 40 with 15 points into PoD, the ability does debuff Init by 80, and damage is about 661.
In comparison, Shattered Shadows dmg is about 737 (76 difference - difference becomes larger when taking into account Sorc crit increase mechanic)
Meanwhile for Init debuff purposes, Squig Herder Conq set bonus is 100 Init Debuff, which triggers easily when spamming AoE.
Now why would you even spec for Black Horror? Well most people might not do that, especially if you are not RR +50 or +60 with few extra Mastery points to throw around when going for AoE spec on Sorc. Even then, most Sorcs might not bother using Black Horror at all, considering it has same 3 sec cast as Shattered Shadows, less damage and most likely the init debuff will be wasted too as other classes do it easier and better. Not to forget random Black Ork Init debuff stealing.
The only occasions I myself bother hitting BH is when I have Shatter Limbs on me and cannot use ANY other ability (rare), or when I do ranged bombing rotation on enemy oil or other super slow target where you can afford to stand still 3 seconds, and even then I do 1 BH followed by maybe 5-10 Shattered Shadows on oil, as one init debuff is enough and SS simply does better damage.
Suggestion:
Change the Black Horror base 50 - (80 at full 15 points) Initiative debuff into a 15% disrupt debuff.
Classes like SH/SW/engi have Pierce Defences (15 block/dodge/parry debuff tactic), and Sorc mirror class BW has Flashfire which means that enemy Disrupt only feeds their potential to do more damage. Sorc in their AoE spec lacks such tools, and while they could go get Word of Pain tactic from middle tree and run a tactic that helps ST Willpower debuff, it doesn't help much when you are fighting multiple enemies and doing AoE. This has resulted in Sorcs falling somewhat behind in the AoE warband potential, alongside with losing Infernal Wave synergy with Chop Fasta, and having lost "proc meta" potential earlier this year. Recent changed to defensive mechanics have made AoE in general slightly more challenging for Sorcs.
Would this be Overpowered? No. A Sorc would either need to stand still for 3 seconds, find a target with low disrupt to allow BH to hit in the first place, and then hope there are enough targets within 20 feet area that do not all disrupt/block the effect before it even lands. And if Sorc comes to close combat range and uses Close Quarters, it is still a 1.5 second cast, which means less damage done via other abilities (VERY high opportunity cost - every Sorc knows the futility of trying to do a 1.5 second cast in the middle of large fight), prone to set backs and still has to pass initial target disrupt check before trying to pass other nearby targets disrupt/block check.
The ability is something you have to purchase with mastery points. It has long cast time and in its current form its one of the abilities you most likely never see in use.
Furthermore, Black Horror in its current form places a Curse on the target, meaning a WP or RP can cleanse it. And Warrior Priest does have tactic Exalted Defences, where upon defending, they gain +20% healing, and as well a +10 Disrupt tactic. Occasional BH actually landing through would still not be catastrophic.
Even then, a 15% disrupt debuff only makes a slight dent in the enemy ranks that most likely are under HoldTheLine +45% disrupt buff, or have healers with relatively high Willpower having solid Disrupt in the first place to begin with.
Would this change 6v6 meta? Most likely not. You most likely won't even bring a ranged caster to smallscale fighting, nor have them spec into AoE tree nor have them use abilities that require 3 seconds of standing still. It would only make a slight difference in warband vs warband fighting and help Sorcs keep up with the other rdps bombing classes after all the recent changes.
So suggestion
A) -15% disrupt debuff
B) -10% disrupt debuff in case -15% lowers general defences too much (which it does not if target has 1-2 tanks around with HTL
Other:
C) And in case A) is too much for 5 point ability, it could be discussed whether it should move higher in Path of Destruction tree to reflect increased utility.
D) Another way to reflect gained utility would be having higher cost of use: change AP cost to the somewhat heavier price of 50 Dark Magic