What if there were a door crank at keeps...
Posted: Wed Oct 04, 2017 4:12 pm
So, crazy idea, what if we added a door crank that could only be opened by attacking players that sneak into the castle (No traitors) and closed by defending teams? Make activating it to open require a timer, 20 uninterrupted seconds of use and the door is cranked wide open but can be closed with a 5 or 10 second activation of same lever/crank. Maybe just put the crank in the gatehouse and not the keep. I think it would be fun and add a little extra spice to sieges, giving attackers something else to try for and defenders something to watch out for besides sitting on walls and hurling attacks and oil down.