Page 1 of 3
WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:01 pm
by Luuca
Is there a minimum distance needed for a WL to pull an enemy player? Can they pull at melee range?
It happened a few times last night where I was within melee range and got "pulled". The end result was me floating up in place and back down right where I was. The issue I see is that the WL is using his pull as a sort of stagger that does not break on damage. The pull animation renders anything you can do while standing still, i.e. cast a heal, impossible because you are "moving". While I need to do more homework on this, it also appears as if the WL can still get of one or two auto attacks while you are floating from the pull.
Is this correct? Working as intended? Anyone know? Any WL willing to go off into a locked zone and allow me to test this out? get combat logs on this?
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:06 pm
by Toldavf
Yeah that is how it works for all pulls atm.
A pull minimum distance might actually be a good suggestion for a general game improvement.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:09 pm
by GodlessCrom
Yes they can pull you while right on top of you. Means WL can disable a target with no prior immunities for upwards of 5 seconds, since you can do nothing while being tossed in the air.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:13 pm
by Toldavf
All classes with a pull can do something similar this isnt just a wl issue
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:13 pm
by Scrilian
Working as intended and pretty much the way it has worked since forever for both WL and Mara. Disagree on implementing the minimum range limitations since I fail to grasp the general game improvement behind it.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:15 pm
by peterthepan3
Working as intended. In good hands, it can be used as an interrupt = variety in ways it can be used as opposed to simply being a scorpion GET OVER HERE! gimmick.
Also bear in mind that if someone uses it as such, they are giving them a nice 30 sec immunity to punts and ChCh.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:17 pm
by Druin
Well diference is that you can't use abilities while being "punted" here, on live you could. It is also a different kind of immunity, which means you can pull and kockdown and results in being disabled for about 6sec.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:17 pm
by GodlessCrom
Toldavf wrote:All classes with a pull can do something similar this isnt just a wl issue
True. To be fair, less likely that a Mara will pull this off as they dont usually spec kd, and Terrible Embrace has a cast time wheras if the pet is on you, Fetch is instant. Though I suppose the Maras tank could just kd you and then the mara pulls you as the Kd wears off.
IMO its mostly a solo issue, since it makes WL hell to solo against as they can lock you down for so long but game isnt balanced against solo players so /shrug.
There is a downside in that you also give the player in question double immunities but I suppose on return for ~5 second CC its worth it on occasion.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:32 pm
by Zealote
peterthepan3 wrote:Working as intended. In good hands, it can be used as an interrupt = variety in ways it can be used as opposed to simply being a scorpion GET OVER HERE! gimmick.
Also bear in mind that if someone uses it as such, they are giving them a nice 30 sec immunity to punts and ChCh.
It might not be so bad if it was like BO's Right in Da Jibblies 'punt'/interrupt (does that work here?) but it isn't; as others have said it's more like a hard disable. And WLs can already get an interrupt anyway.
Re: WL Pull - Min Distance?
Posted: Tue Oct 03, 2017 4:34 pm
by peterthepan3
Zealote wrote:peterthepan3 wrote:Working as intended. In good hands, it can be used as an interrupt = variety in ways it can be used as opposed to simply being a scorpion GET OVER HERE! gimmick.
Also bear in mind that if someone uses it as such, they are giving them a nice 30 sec immunity to punts and ChCh.
It might not be so bad if it was like BO's Right in Da Jibblies 'punt'/interrupt (does that work here?) but it isn't; as others have said it's more like a hard disable. And WLs can already get an interrupt anyway.
But in what context is that overperforming, when both sides have access to it? Are we talking about solo encounters, or competent group play in which it is a nonissue (and most of the time ends up giving away immunities recklessly)? I can't recall an instance where someone was killed during a WL pull being used as a means of hard CC (mostly because the pet is dead before then, at least vs good players).