GodlessCrom wrote:Penril wrote:In case the above rule wasn't clear: If Destruction class X (Chosen) is in the frame for buffs, we are not interested in hearing how Destruction class Z (Blackguard) has fewer viable specs and must be buffed first.
This applies, of course, to KotBS and IB.
The issue is quite simple: Are Relentless/Myrmidia's Fury good skills and worth 10 points? Answer: No.
Okay, then do we discuss the classes in a vacuum? Because its a group game and we supposedly dont balance around solo play. You cannot look at one skill in isolation or one class, that is nonsensical.
My post wasn't about BG or IB needing a buff, it was about over-buffing an overperforming class. You leave posts comparing Chosen damage to Swordmaster unmoderated, so I assumed we could make analogies to other classes (something that was clarified on the first page as allowed).
Either way I agree the skills should be buffed, but I disagree with Viskags arguments regarding buffing the damage to be equivalent to Ether Dance.
And its fine if you disagree with me, but I want to point out I did not say "buffing the damage to be equivalent to Ether Dance" I said buffing the BASE damage to be equivalent and I spelled out why those are two VERY different things.
I also (on a previous page) mentioned how the DEV team has already acknowledged Chosen and Knight auras ARE getting looked at and the official word is they will be "more focused". Everyone knows the auras are too good. So (IMO) this isnt about a total archtype balance - because that would mean we FIRST have to nerf/change the auras to then discuss "Should Relent/MF get buffed".
Rather, I look at this as "I know X nerf is coming" so I am less worried about "how does this balance the archtype and impact other archtypes".
I am answering the question Penril asked.
"Is this worth a Mastery Point to spec into". The answer is a resounding NO. Even if this ability were FREE and didnt cost a Mastery point I wouldnt use it. Its not worth the GCD time between MANY other abilities in your rotation.
So I ask myself 3 questions (For Chosen).
1) What would I need with this ability to make me use it if it were FREE.
ANSWER: Probably a simple change to Spirit damage and I might consider using it in very select circumstances (After testing its net damage versus say Ravage and how my rotations are affected due to GCDs being lost - things like Suppression/taunt/Challenge/Snare/Punt etc uptimes. If rotation gets too crowded, I may still not even use it...)
2) What would I need with this ability to make me use a MASTERY point for it?
ANSWER: Probably a slight bump in damage combined with making it Spirit - atleast at the tier 2 range.
3) If this ability were moved to TIER 3 (and swawpped with Rending) what would make me spend even MORE mastery to get it?
ANSWER: Would need to have BASE DAMAGE (not total damage) be on par with SM damage to make it be worth it.
Hopefully that helps clear things up. Also to add, DUE TO the CS nerf, and the Live Ravage+Rending nerfs (damage + Rending CD - which I am not saying are bad things) I dont think Rending now deserves (ESPECIALLY after CS nerf) to be tier 3 ability. Thus, I LIKE MY "Option 3" - Swap with Rending, Make Relentless Spirit + Buff Damage, Rending now tier 2. This opens up more UTILITY builds for 2H, OR a "damage" build for 2H - speccing up to tier 3 relentless.
Then considering "future aura changes" I think Chosen will be in a decent spot frankly... Can go more 2h utility, or 2h damage, or SNB etc.