Dabbart wrote:
I disagree entirely with the OPs premise the RF regen is too low. These classes use both AP and their mechanic to heal. Increasing regen would simply lead to far more backline tank healers. Adding Option B would lead to this as well.
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One... They use AP for 1 heal. Just play the class before you comment on it please. The only AP used is if they are in fact in melee range and using transfer essence if they are low on mechanic when they should be using essence lash for more RF/SE gain followed by 1-2 group heals and a g clease - then repeat it like they normally do. Otherwise you might have been referring to blood offering but honestly, you are NEVER out of AP on this class because it just doesn't use AP when you play it as a healer - sure if you are melee you can run out of AP with one AP drain on you... but this is a healing thread.
To the OP's suggestion. The third option of fixing that tactic which is currently for the most part useless but can be used only because the other tactics are equally bad. I am sure people don't like the idea of a healer having a mandatory tactic however I'd argue that every healer/every other class has at least one mandatory tactic so in reality it is just part of the game.
Changing this tactic would need to be played with a bit. But 15-20 would make sense when you take into consideration the amount it takes to cast a heal. This change would also discourage mindless AOE bombing that would be able to proc this for both WP/DoK and increase the skill ceiling a bit in RVR/SC's (I know.... it is scary thinking about people having to actually be good).
But in reality, this would allow you to be slightly more mobile (the classes bigggggggggggggest weakness vs other healers and their kiting/healing ability). It would also allow for you to throw out more healing in the super serious situations now that shamans aren't really a healing class anymore and we just have Zealots left to pick up the slack (lots of sarcasm there).
My final thoughts are that this would be an insanely easy fix that would solve a lot of the problems that WP/DoK's complain about, myself included. We have literally no burst healing. The entire class is designed around front loading hots, having ONE semi/moderate/barely able to be considered "burst" heal (the one that costs AP) and it is ST. So we throw out AOE heals then essence lash and so forth. But i'm sure if one sat down to hash out numbers/GCD's this would really only lead to 1 more group heal per essence lash and it would also allow you more wiggle room to keep your members hotted comfortably as that is a pretty huge roll for the class. It might even allow more DE spec'd heal doks to throw Devour Essence on melee/tanks for extra healing or proc'ing the snare.
I can't find one aspect of changing that tactic that would it make "OP" as the DoK doesn't have the capability even if it could spam that one heal over and over again endlessly - to throw out enough healing to keep up a target that is being focused as the shaman could pre-nerf or the zealot can (if it is a good zealot). It would also encourage DoK's to be more middle range than back range putting them more in the line of fire (a good thing) and increase the skill ceiling in that way because they won't be a mile away throwing heals like a 4th quarter hail mary.
If anyone can think of any aspect of the suggestion that they think would be overpowered if the RF/SE gain were to be tweaked down to the 15-20 range, yet the ICD removed - I would gladly like to hear it so I can do my best to counter it with actual game sense. GOOD POST OP! Good post indeed.