Constructive Feedback Pug Leading T1
Posted: Wed Jun 07, 2017 10:33 pm
You wanted constructive feedback and I will give you some from pug leading POV
Some people may or may not know me, but I usually lead guild warbands in T4 (sometimes t3)
I am fairly experienced with over 13 40's on live, and 8 40's on ROR so I know a few things
Your T1 System is Fine/Perfect for Nordland because the bo's are so close together and the third one up north is a bonus which no one rarely ever fights over / forgotton about... so its 2 bo's in kiting range basically
However your system in T1 Dwarfs is super bad... it's so bad its twice as bad as Kadrin Valley to lock in T4 and you know why... here is why
2 Spawn Area's near Bo's that are never ever secured... so you have to spread forces massively and your enemy does not they can just move around you as your forced to spread and spread over a two Map zone (most players do not read map, especially in T1)
Its okay if you have enough organised "6 man" pressence to spread... but for pug warbands when getting people to follow the basics and even In T1
The Map is soooo big for super slow mounts in T1
The map switching from zone to zone losing certain buffs etc.
Also needing to leave behind one guy on each BO is very bad... people play to play together and have fun/fight not to be a half afk scout doing nothing / missing the fun/action
VP system is better than domination system in the above map...
Elf land server got rebooted when we was starting to lock it so didn't see its flaws as much as the horribly exposed ones in dwarf land.
I am a experienced leader and I feel sorry for any new player or new leader who wants to play T1 Dwarfs because of the above issues.
Any Average 6 man group could prevent a zone lock on T1 Dwarf map indefinately vs just one Warband... it is so easy to do with the double spawns and no "secure"
If this mechanic was in T4 with no keeps or securement... it would require phalanx on one BO, TUP on another, Ocara on another, and Tesq on another... and even then one of those groups would get countered by 1-3 order wb's atleast... and with BO not being secure = Indefinate ending until one side gets bored/tired/sleeps... because forces are spread too thin
I know why you guys changed system to encourage activity which in short term yeah sure it will do because of event... but long term is it really better on these maps no i dont think so because of the flaws i mentioned which create stalemate and people dont have 10+ hours to lock zones especially in T1 where things should be more fluid/easier especially for pugs and not require comms/hardcore/veteran players level of co-ordination on a grand scale.
Also in t1 you have to take into consideration lack of certain skills like Rez... most healers will be below level 10, and when you wipe the half split in ekrund... half split in mount bloodhorn, makes regrouping for pugs very very unlikely any time soon.
TlDR: Nordland = GOOD
Ekrund = Terrible to lead/play on
Shadowlands = somewhere in the middle
I Completed quest on kills long ago and had hundreds of kills tonight... but I kept going for the realm / system to see how it played out... I stop at 11:00 and less than 30 mins later it locks because rest of destro get bored because stalemates are pointless/sleep/rl despite us having massive domination of that zone, so its easy to see why Chaos/Empire is the preference for both sides because no one wants KV x 2.
Some people may or may not know me, but I usually lead guild warbands in T4 (sometimes t3)
I am fairly experienced with over 13 40's on live, and 8 40's on ROR so I know a few things
Your T1 System is Fine/Perfect for Nordland because the bo's are so close together and the third one up north is a bonus which no one rarely ever fights over / forgotton about... so its 2 bo's in kiting range basically
However your system in T1 Dwarfs is super bad... it's so bad its twice as bad as Kadrin Valley to lock in T4 and you know why... here is why
2 Spawn Area's near Bo's that are never ever secured... so you have to spread forces massively and your enemy does not they can just move around you as your forced to spread and spread over a two Map zone (most players do not read map, especially in T1)
Its okay if you have enough organised "6 man" pressence to spread... but for pug warbands when getting people to follow the basics and even In T1
The Map is soooo big for super slow mounts in T1
The map switching from zone to zone losing certain buffs etc.
Also needing to leave behind one guy on each BO is very bad... people play to play together and have fun/fight not to be a half afk scout doing nothing / missing the fun/action
VP system is better than domination system in the above map...
Elf land server got rebooted when we was starting to lock it so didn't see its flaws as much as the horribly exposed ones in dwarf land.
I am a experienced leader and I feel sorry for any new player or new leader who wants to play T1 Dwarfs because of the above issues.
Any Average 6 man group could prevent a zone lock on T1 Dwarf map indefinately vs just one Warband... it is so easy to do with the double spawns and no "secure"
If this mechanic was in T4 with no keeps or securement... it would require phalanx on one BO, TUP on another, Ocara on another, and Tesq on another... and even then one of those groups would get countered by 1-3 order wb's atleast... and with BO not being secure = Indefinate ending until one side gets bored/tired/sleeps... because forces are spread too thin
I know why you guys changed system to encourage activity which in short term yeah sure it will do because of event... but long term is it really better on these maps no i dont think so because of the flaws i mentioned which create stalemate and people dont have 10+ hours to lock zones especially in T1 where things should be more fluid/easier especially for pugs and not require comms/hardcore/veteran players level of co-ordination on a grand scale.
Also in t1 you have to take into consideration lack of certain skills like Rez... most healers will be below level 10, and when you wipe the half split in ekrund... half split in mount bloodhorn, makes regrouping for pugs very very unlikely any time soon.
TlDR: Nordland = GOOD
Ekrund = Terrible to lead/play on
Shadowlands = somewhere in the middle
I Completed quest on kills long ago and had hundreds of kills tonight... but I kept going for the realm / system to see how it played out... I stop at 11:00 and less than 30 mins later it locks because rest of destro get bored because stalemates are pointless/sleep/rl despite us having massive domination of that zone, so its easy to see why Chaos/Empire is the preference for both sides because no one wants KV x 2.