[Implementation Feedback] Black Guard Mastery Tree
Posted: Sat Apr 22, 2017 6:53 am
Test Phase Changes - These can be removed or changed without warning at any time.
- Blackguard - General
- Shield of Rage will now also be placed upon your Dark Protector if they are within 50ft.
- Blackguard - Path of Malice.
- Removed Blade of Ruin
- Added ability Get Down! to 9 points path of malice
- Moved enraged beating to 5 points.
- Blackguard - Path of Loathing
- Force of Fury moved to 13 points.
- Force of Fury will now also be placed upon your Dark Protector if they are within 50ft.
- Terrifying Foe moved to 7 points.
- None Shall Pass moved back to 5 points.
- Anger Drives Me moved to 3 points.
Amendment - Changed FoF to work as a percentage value instead of being a static value. If you have 50% chance to be critically hit you will, after a 45% reduction from Force of Fury, then have a 27.5% chance to be critically hit as opposed to 5%.
- Blackguard - Path of Anguish
- Elite Training now offers both Parry and Disrupt, it will still defend against only 4 attacks, however they can be they parried OR disrupted and any variation of.
- Elite Training will now also be placed upon your Dark Protector if they are within 50ft.
Notes -
- Get Down! ability is locked to 2 hander and will not work with a S&B though will not grey out.
- Get Down! cooldown says 10s in tooltip, its set to 20s.
- The 'knock down' of Get Down! doesnt animate and place you on the floor, you are disabled with abilities greyed out but other work is needed to make the character lie down.
- Some abilities will 'red out' and state you are to low to use them but they will work just fine when you can get and use them. These will disappear when you reach certain levels.
FEEDBACK will be collected over 2 weeks, if there is a blaring issue we will act, otherwise at the end of 2 weeks we will review and make adjustments.
PLEASE Ignore knee jerk reactions to the changes, we are seeking constructive feed-back generated from group situations. Please, respond to the questions posted and keep the "Other comments" to a minimum. This thread will be heavily moderated.
Malice tree:
1) What is the impact to overall damage dealt by the BG class using the 2hd spec with the removal of Blade of Ruin and the addition of an AoE damaging ability? (Yes Single target damage will be reduced).
2) What impact does the AoE component of damage have on triggering the tactic Hastened Doom on multiple players, do you see it occur more often as a result?
3) How does the cooldown timer of 20 seconds fit in with the rotation of the BG?
Loathing:
1) With None Shall pass moved to the bottom, how is the generation of hate for BG specs of loathing and Anguish?
2) None shall pass should be generating 10 Hate (client side) not 5 as per the tooltip, what return on hate are you seeing?
3) How has the survivability of the Black Guard and it's Dark Protector changed, with the addition of Force of Fury and Elite Training additions?
4) Do the additions to Dark Protector increase the survivability beyond what is required in a group setting, if you believe so, why?
Other comments
- Blackguard - General
- Shield of Rage will now also be placed upon your Dark Protector if they are within 50ft.
- Blackguard - Path of Malice.
- Removed Blade of Ruin
- Added ability Get Down! to 9 points path of malice
- Moved enraged beating to 5 points.
- Blackguard - Path of Loathing
- Force of Fury moved to 13 points.
- Force of Fury will now also be placed upon your Dark Protector if they are within 50ft.
- Terrifying Foe moved to 7 points.
- None Shall Pass moved back to 5 points.
- Anger Drives Me moved to 3 points.
Amendment - Changed FoF to work as a percentage value instead of being a static value. If you have 50% chance to be critically hit you will, after a 45% reduction from Force of Fury, then have a 27.5% chance to be critically hit as opposed to 5%.
- Blackguard - Path of Anguish
- Elite Training now offers both Parry and Disrupt, it will still defend against only 4 attacks, however they can be they parried OR disrupted and any variation of.
- Elite Training will now also be placed upon your Dark Protector if they are within 50ft.
Notes -
- Get Down! ability is locked to 2 hander and will not work with a S&B though will not grey out.
- Get Down! cooldown says 10s in tooltip, its set to 20s.
- The 'knock down' of Get Down! doesnt animate and place you on the floor, you are disabled with abilities greyed out but other work is needed to make the character lie down.
- Some abilities will 'red out' and state you are to low to use them but they will work just fine when you can get and use them. These will disappear when you reach certain levels.
FEEDBACK will be collected over 2 weeks, if there is a blaring issue we will act, otherwise at the end of 2 weeks we will review and make adjustments.
PLEASE Ignore knee jerk reactions to the changes, we are seeking constructive feed-back generated from group situations. Please, respond to the questions posted and keep the "Other comments" to a minimum. This thread will be heavily moderated.
Malice tree:
1) What is the impact to overall damage dealt by the BG class using the 2hd spec with the removal of Blade of Ruin and the addition of an AoE damaging ability? (Yes Single target damage will be reduced).
2) What impact does the AoE component of damage have on triggering the tactic Hastened Doom on multiple players, do you see it occur more often as a result?
3) How does the cooldown timer of 20 seconds fit in with the rotation of the BG?
Loathing:
1) With None Shall pass moved to the bottom, how is the generation of hate for BG specs of loathing and Anguish?
2) None shall pass should be generating 10 Hate (client side) not 5 as per the tooltip, what return on hate are you seeing?
3) How has the survivability of the Black Guard and it's Dark Protector changed, with the addition of Force of Fury and Elite Training additions?
4) Do the additions to Dark Protector increase the survivability beyond what is required in a group setting, if you believe so, why?
Other comments