It was a nice attempt, but it doesn't work
Posted: Mon Mar 27, 2017 1:10 am
I gave up but wanted to say thank you for trying to bring the game back. 760 players live means not everyone can get the game to work.
I have followed the steps to a "T" and even dotted my i's. But it's the same, thing:
Error starting: System.UnauthorizedAccessException: Access to the path 'C:\Users\Miu\Downloads\Warhammer Online - Age of Reckoning\WAR.exe' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at RoRLauncher.Client.patchExe()
at RoRLauncher.Client.Handle(PacketIn packet)
Had some hopes to play a game that died. I tried this game last year and seems the exact same problems are still around - you simply cannot get the game to launch.
I have followed the steps to a "T" and even dotted my i's. But it's the same, thing:
Error starting: System.UnauthorizedAccessException: Access to the path 'C:\Users\Miu\Downloads\Warhammer Online - Age of Reckoning\WAR.exe' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at RoRLauncher.Client.patchExe()
at RoRLauncher.Client.Handle(PacketIn packet)
Had some hopes to play a game that died. I tried this game last year and seems the exact same problems are still around - you simply cannot get the game to launch.