Tesq wrote:uhm i dont think you should follow the way IB goes, i think BG should be more restric to MId mastery and then take one of the other 2, with the chance to have full mid path + 2x lower parts of other twoi if s+b for rvr.(of course this is not the only tactic/skill which need improvement) If you think about it , it should be normal for tank have his main aoe cc (which is 1 different for every tank) then take the base avoidance. BG in fact can do all this on mid and then masterys should dictate his game style but choose between 2h/s+b should be a weapon choice not a build chocice. CD encourage 2h but just that.
You are not even force as the parry tactic give parry, not block, buff that tactic and you can have a simple diff betwenn hold the line and / ignoring 10% enemy defense. That feel like a good way to build your BG, based more on your choice than forced into just 2 type of play.
the problem you talk about is mid path require a fix the the parry tactics(and missing stuff on 3rd) but regardless to that it still the only good avoidance tactic you have and if it get fix and it will be ok you will had simply jimp BG in the end reworking bot(also snare is also there). The mid mastery still alow you to perform a bit even if just that the role of a tank; go with out parry tactic and guard dmg will be too much higer; there is no sense in doing that. Also there is no sense telling that ss rework is better than make bor into a 2h kd in my eyes, SS is core and dosen't require spec; this also let you keep Bor as it is now and regardless if you really dont want it you can save 1 point on the mastery to use elsewhere.
I am not agree at all with your reasoning, central path already has theyr tools...
Is the sword + shield inspired path, already has area snare, already has trigrered based on hate KD , and the blade of ruin change only wanna adress the lack of a full time available KD for 2 hand blackguard tanks, like other tanks already have and let them stop the person kiting them, withouth require a block first.
Instead, i wouldn't never be agree to center the blackguard over central path, maybe other people like the defensive tanks and they continiusly guard other people (i think that role fits in chosens, or maybe black orcs, not on Blackguards) but others like me and many blackguards totally dislike the defensive role, and only guard a person if they think it is totally necesary.
My blackguard is full specced on first path, and is only able to barely reach the area snare on midle path because need many requeriments from first path for beign viable, any other experiment on midle path could destroy that path and the class for me.
Maybe you like to build the blackguard around midle path, but most of the blackguards prefer main first path and build an ofensive tank like swordmaster do, not guarding other players as much as kotbs or chosens do.
And that is the main reason for provide them something more appealing into an ability like blade of ruin, which nobody use, because is even worse than bad.
Making a carbon copy to the ironbreaker knowdown and changing enraging beating on 10 points spot for blade of ruin one on 6 spot, seems the more easy, the more reasonably solution, in my opinion.
Would allow sword and shield tanks to have acces to enraged beating for build hate faster on first path in case they wanna spend 6 points on it, or will allow the full centered first path 2h tanks to have finaly a KD in the very respectable spot of 10 points ability.