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Some issues noted - after not playing since live. (technical)

Posted: Tue Dec 27, 2016 4:58 pm
by Kobra
Just a couple of potential issues I've noted;

1) Inability to login to login server. With three people in the home playing now I noticed often one of us can login but then the others have issues. My workaround is to use my AirVPN account which allows up to 3 household VPN's connected. Once everyone is VPN connected they can login fine.

On my gateway I run an enterprise grade PfSense UTM with Suricata (LAN/WAN scanning), but have pass-lists setup for WAR IP addresses and ports. So that shouldn't be an issue. I'm aware it potentially could be ISP issues as I know many ISP's block non-standard ports or at least check them for bot-like activity and restrict them. (SHIELD, limiting connections and packets through specific non-standard ports)

2) Dr. Web Security Space 11 will block all activity from WAR.EXE. This is largely a product of the SpiderGate technology in it that watches for flooding from specific programs (Bot-Like or DDOS activity) and then throttles/blocks. Anyone running some AV's may want to whitelist WAR.EXE for activity, in the case of Dr. Web you simply whitelist all of the WAR executable files for all firewall activity.