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Why not remove keeplord
Posted: Sat Dec 10, 2016 1:08 pm
by wiscel
Just an idea. Remove the keeplord and all champs and in order to take a keep you must cap and hold 5 flags in the keep/oilhouse/inner and outer towers? Something like that. After that you still need to hold thekeep and all the bo's? To me it seems in the latest RvR system zones are locking a lot more faster than in the previous versions.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 1:17 pm
by Daknallbomb
Love The idea to hold flags in a keep to lock. But issit possibel to do all that? IT feels like a Lot of changes. Would be a Lot more tactic.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:09 pm
by Dresden
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:11 pm
by Yaliskah
This could be interesting. What would be the issues?
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:15 pm
by Dresden
It could be good if there was plenty of large tough mobs around the flags.
You'd still need a keep lord for narrative/real-feel reasons but just powered down i guess.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:15 pm
by Daknallbomb
Hmm dat npcs are not working right aggro tru Walls permanent beaming and come back with full life. Resetting. And If u killed The defenders players The keeplord is Just nothing If u have one wo. But If He where harder def could be to easy.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:18 pm
by TenTonHammer
Dresden wrote:It could be good if there was plenty of large tough mobs around the flags.
You'd still need a keep lord for narrative/real-feel reasons but just powered down i guess.
why should their be mobs?
the onus should be on the realms players to defend keeps and objectives
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:36 pm
by Dresden
TenTonHammer wrote:Dresden wrote:It could be good if there was plenty of large tough mobs around the flags.
You'd still need a keep lord for narrative/real-feel reasons but just powered down i guess.
why should their be mobs?
the onus should be on the realms players to defend keeps and objectives
Okay, then they should remove all the mobs inside the keep then.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:38 pm
by Gachimuchi
I thought the thread title said "Why not remove keyboard"....
The keep lord seems kind of dated honestly. Back on live I believe the purpose was to provide some sort of challenge even when the other realm wasn't around to defend. Then the PvE part of taking keeps was removed entirely. I don't recall the reason why, maybe someone else does.
Re: Why not remove keeplord
Posted: Sat Dec 10, 2016 6:38 pm
by Dalgrimar
A very interesting suggestion made by the OP i have to say.
Would love to see more discussion/opinions about this and what could be possible to implent it.