What's good with the new RvR system
Posted: Tue Dec 06, 2016 10:40 pm
So the title says it all. A lot of the time people focus on the negative or more controversial aspects of the dev teams RvR changes, tests and systems. But there have been a lot of good with the bad, and the temporary that gets forgotten and sometimes overlooked.
As with everything, a lot of these points will depend on the individual but I just wanted to take a moment to thank the dev team for some nice additions to RvR in general. Keep up the good work!
Siege Weapons
Siege weapons have seen massive improvements over live, and they really feel not only useful, but now any organic part of RvR. Everything from being able to move them, to the scaling damage has been great additions. While powerful they are tactical in nature and this leads to counter play, and counter tactics. There still may need to be tweaks made to weapon hp, damage, and the number of siege weapons available, but all in all they have been a solid addition to the game.
Supply
While there are those that may not like the current supply system, I do not think there are many who could argue that it is not a fast improvement to mythics live version. What the supply system has really done is given way to a lot more small scale play, and spread people around the map more. There are a lot more opportunities now for small groups and lone players find action in the zones, and it has lead to many memorable fights. There may be issues with certain zones, and the easy of blob running supplies, but overall it has been a great addition to RvR in general.
Keep Lords
Some may decry PvE mobs in an RvR game, but no one could argue how useless and easily ignored the old lords were, even on live. They gave no cause for concern, and could be solo'd or duo'd pretty easily. The changes to not only the lords, but the looks of the keeps themselves have really made them something to see and be feared. Getting keep loot is no longer a matter of hitting an empty zone with 4 people in off-hours to guarantee a bag.
For me these have been some great changes, and I want to thank the devs for their hard work. They have done a lot, and while I may not like or agree with the changes they end up doing. I'm glad that this server exists, and that they are working hard to continued development on a dead game, even if I may not like where some of the changes are going. (I love funnels! so the keep door / postern changes have got me a bit jazzed)
As with everything, a lot of these points will depend on the individual but I just wanted to take a moment to thank the dev team for some nice additions to RvR in general. Keep up the good work!
Siege Weapons
Siege weapons have seen massive improvements over live, and they really feel not only useful, but now any organic part of RvR. Everything from being able to move them, to the scaling damage has been great additions. While powerful they are tactical in nature and this leads to counter play, and counter tactics. There still may need to be tweaks made to weapon hp, damage, and the number of siege weapons available, but all in all they have been a solid addition to the game.
Supply
While there are those that may not like the current supply system, I do not think there are many who could argue that it is not a fast improvement to mythics live version. What the supply system has really done is given way to a lot more small scale play, and spread people around the map more. There are a lot more opportunities now for small groups and lone players find action in the zones, and it has lead to many memorable fights. There may be issues with certain zones, and the easy of blob running supplies, but overall it has been a great addition to RvR in general.
Keep Lords
Some may decry PvE mobs in an RvR game, but no one could argue how useless and easily ignored the old lords were, even on live. They gave no cause for concern, and could be solo'd or duo'd pretty easily. The changes to not only the lords, but the looks of the keeps themselves have really made them something to see and be feared. Getting keep loot is no longer a matter of hitting an empty zone with 4 people in off-hours to guarantee a bag.
For me these have been some great changes, and I want to thank the devs for their hard work. They have done a lot, and while I may not like or agree with the changes they end up doing. I'm glad that this server exists, and that they are working hard to continued development on a dead game, even if I may not like where some of the changes are going. (I love funnels! so the keep door / postern changes have got me a bit jazzed)